Class CTriggerPhysics
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CTriggerPhysics : CBaseTrigger, IEquatable<CEntityInstance>
- Inheritance
-
object
CTriggerPhysics
- Implements
-
- Inherited Members
-
Constructors
CTriggerPhysics(nint)
public CTriggerPhysics(nint pointer)
Parameters
pointer
nint
Properties
AngularDamping
[SchemaMember("CTriggerPhysics", "m_angularDamping")]
public ref float AngularDamping { get; }
Property Value
- float
AngularLimit
[SchemaMember("CTriggerPhysics", "m_angularLimit")]
public ref float AngularLimit { get; }
Property Value
- float
CollapseToForcePoint
[SchemaMember("CTriggerPhysics", "m_bCollapseToForcePoint")]
public ref bool CollapseToForcePoint { get; }
Property Value
- bool
ConvertToDebrisWhenPossible
[SchemaMember("CTriggerPhysics", "m_bConvertToDebrisWhenPossible")]
public ref bool ConvertToDebrisWhenPossible { get; }
Property Value
- bool
DampingRatio
[SchemaMember("CTriggerPhysics", "m_flDampingRatio")]
public ref float DampingRatio { get; }
Property Value
- float
Frequency
[SchemaMember("CTriggerPhysics", "m_flFrequency")]
public ref float Frequency { get; }
Property Value
- float
GravityScale
[SchemaMember("CTriggerPhysics", "m_gravityScale")]
public ref float GravityScale { get; }
Property Value
- float
LinearDamping
[SchemaMember("CTriggerPhysics", "m_linearDamping")]
public ref float LinearDamping { get; }
Property Value
- float
LinearForce
[SchemaMember("CTriggerPhysics", "m_linearForce")]
public ref float LinearForce { get; }
Property Value
- float
LinearForceDirection
[SchemaMember("CTriggerPhysics", "m_vecLinearForceDirection")]
public Vector LinearForceDirection { get; }
Property Value
- Vector
LinearForcePointAt
[SchemaMember("CTriggerPhysics", "m_vecLinearForcePointAt")]
public Vector LinearForcePointAt { get; }
Property Value
- Vector
LinearForcePointAtWorld
[SchemaMember("CTriggerPhysics", "m_vecLinearForcePointAtWorld")]
public Vector LinearForcePointAtWorld { get; }
Property Value
- Vector
LinearLimit
[SchemaMember("CTriggerPhysics", "m_linearLimit")]
public ref float LinearLimit { get; }
Property Value
- float