Class CSmokeGrenadeProjectile
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CSmokeGrenadeProjectile : CBaseCSGrenadeProjectile, IEquatable<CEntityInstance>
- Inheritance
-
object
CSmokeGrenadeProjectile
- Implements
-
- Inherited Members
-
Constructors
CSmokeGrenadeProjectile(nint)
public CSmokeGrenadeProjectile(nint pointer)
Parameters
pointer nint
Properties
DidGroundScorch
[SchemaMember("CSmokeGrenadeProjectile", "m_bDidGroundScorch")]
public ref bool DidGroundScorch { get; }
Property Value
- bool
DidSmokeEffect
[SchemaMember("CSmokeGrenadeProjectile", "m_bDidSmokeEffect")]
public ref bool DidSmokeEffect { get; }
Property Value
- bool
ExplodeFromInferno
[SchemaMember("CSmokeGrenadeProjectile", "m_bExplodeFromInferno")]
public ref bool ExplodeFromInferno { get; }
Property Value
- bool
FllastSimulationTime
[SchemaMember("CSmokeGrenadeProjectile", "m_fllastSimulationTime")]
public ref float FllastSimulationTime { get; }
Property Value
- float
LastBounce
[SchemaMember("CSmokeGrenadeProjectile", "m_flLastBounce")]
public ref float LastBounce { get; }
Property Value
- float
RandomSeed
[SchemaMember("CSmokeGrenadeProjectile", "m_nRandomSeed")]
public ref int RandomSeed { get; }
Property Value
- int
SmokeColor
[SchemaMember("CSmokeGrenadeProjectile", "m_vSmokeColor")]
public Vector SmokeColor { get; }
Property Value
- Vector
SmokeDetonationPos
[SchemaMember("CSmokeGrenadeProjectile", "m_vSmokeDetonationPos")]
public Vector SmokeDetonationPos { get; }
Property Value
- Vector
SmokeEffectTickBegin
[SchemaMember("CSmokeGrenadeProjectile", "m_nSmokeEffectTickBegin")]
public ref int SmokeEffectTickBegin { get; }
Property Value
- int
SmokeLightProbeRegen
[SchemaMember("CSmokeGrenadeProjectile", "m_nSmokeLightProbeRegen")]
public ref byte SmokeLightProbeRegen { get; }
Property Value
- byte
VoxelFrameData
[SchemaMember("CSmokeGrenadeProjectile", "m_VoxelFrameData")]
public NetworkedVector<byte> VoxelFrameData { get; }
Property Value
- NetworkedVector<byte>
VoxelFrameDataSize
[SchemaMember("CSmokeGrenadeProjectile", "m_nVoxelFrameDataSize")]
public ref int VoxelFrameDataSize { get; }
Property Value
- int
VoxelUpdate
[SchemaMember("CSmokeGrenadeProjectile", "m_nVoxelUpdate")]
public ref int VoxelUpdate { get; }
Property Value
- int