Class CBaseGrenade
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CBaseGrenade : CBaseFlex, IEquatable<CEntityInstance>
- Inheritance
-
object
CBaseGrenade
- Implements
-
- Derived
-
- Inherited Members
-
Constructors
CBaseGrenade(nint)
public CBaseGrenade(nint pointer)
Parameters
pointer
nint
Properties
BounceSound
[SchemaMember("CBaseGrenade", "m_iszBounceSound")]
public string BounceSound { get; set; }
Property Value
- string
Damage
[SchemaMember("CBaseGrenade", "m_flDamage")]
public ref float Damage { get; }
Property Value
- float
DetonateTime
[SchemaMember("CBaseGrenade", "m_flDetonateTime")]
public ref float DetonateTime { get; }
Property Value
- float
DmgRadius
[SchemaMember("CBaseGrenade", "m_DmgRadius")]
public ref float DmgRadius { get; }
Property Value
- float
ExplosionSound
[SchemaMember("CBaseGrenade", "m_ExplosionSound")]
public string ExplosionSound { get; set; }
Property Value
- string
HasWarnedAI
[SchemaMember("CBaseGrenade", "m_bHasWarnedAI")]
public ref bool HasWarnedAI { get; }
Property Value
- bool
IsLive
[SchemaMember("CBaseGrenade", "m_bIsLive")]
public ref bool IsLive { get; }
Property Value
- bool
IsSmokeGrenade
[SchemaMember("CBaseGrenade", "m_bIsSmokeGrenade")]
public ref bool IsSmokeGrenade { get; }
Property Value
- bool
NextAttack
[SchemaMember("CBaseGrenade", "m_flNextAttack")]
public ref float NextAttack { get; }
Property Value
- float
OnExplode
[SchemaMember("CBaseGrenade", "m_OnExplode")]
public CEntityIOOutput OnExplode { get; }
Property Value
- CEntityIOOutput
OnPlayerPickup
[SchemaMember("CBaseGrenade", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup { get; }
Property Value
- CEntityIOOutput
OriginalThrower
[SchemaMember("CBaseGrenade", "m_hOriginalThrower")]
public CHandle<CCSPlayerPawn> OriginalThrower { get; }
Property Value
- CHandle<CCSPlayerPawn>
Thrower
[SchemaMember("CBaseGrenade", "m_hThrower")]
public CHandle<CCSPlayerPawn> Thrower { get; }
Property Value
- CHandle<CCSPlayerPawn>
WarnAITime
[SchemaMember("CBaseGrenade", "m_flWarnAITime")]
public ref float WarnAITime { get; }
Property Value
- float