Class CPlayer_MovementServices_Humanoid
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CPlayer_MovementServices_Humanoid : CPlayer_MovementServices
- Inheritance
-
object
CPlayer_MovementServices_Humanoid
- Derived
-
- Inherited Members
-
Constructors
CPlayer_MovementServices_Humanoid(nint)
public CPlayer_MovementServices_Humanoid(nint pointer)
Parameters
pointer
nint
Properties
CrouchState
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_nCrouchState")]
public ref uint CrouchState { get; }
Property Value
- uint
CrouchTransitionStartTime
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_flCrouchTransitionStartTime")]
public ref float CrouchTransitionStartTime { get; }
Property Value
- float
Ducked
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_bDucked")]
public ref bool Ducked { get; }
Property Value
- bool
Ducking
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_bDucking")]
public ref bool Ducking { get; }
Property Value
- bool
FallVelocity
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_flFallVelocity")]
public ref float FallVelocity { get; }
Property Value
- float
GroundNormal
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_groundNormal")]
public Vector GroundNormal { get; }
Property Value
- Vector
InCrouch
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_bInCrouch")]
public ref bool InCrouch { get; }
Property Value
- bool
InDuckJump
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_bInDuckJump")]
public ref bool InDuckJump { get; }
Property Value
- bool
SmoothedVelocity
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_vecSmoothedVelocity")]
public Vector SmoothedVelocity { get; }
Property Value
- Vector
StepSoundTime
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_flStepSoundTime")]
public ref float StepSoundTime { get; }
Property Value
- float
Stepside
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_nStepside")]
public ref int Stepside { get; }
Property Value
- int
SurfaceFriction
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_flSurfaceFriction")]
public ref float SurfaceFriction { get; }
Property Value
- float
SurfaceProps
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_surfaceProps")]
public CUtlStringToken SurfaceProps { get; }
Property Value
- CUtlStringToken
TargetVolume
[SchemaMember("CPlayer_MovementServices_Humanoid", "m_iTargetVolume")]
public ref int TargetVolume { get; }
Property Value
- int