Class CFlashbang NamespaceCounterStrikeSharp.API.Core AssemblyCounterStrikeSharp.API.dll public class CFlashbang : CBaseCSGrenade, IEquatable<CEntityInstance> Inheritance object NativeObject NativeEntity CEntityInstance CBaseEntity CBaseModelEntity CBaseAnimGraph CBaseFlex CEconEntity CBasePlayerWeapon CCSWeaponBase CBaseCSGrenade CFlashbang Implements IEquatable<CEntityInstance> Inherited Members CBaseCSGrenade.Redraw CBaseCSGrenade.IsHeldByPlayer CBaseCSGrenade.PinPulled CBaseCSGrenade.JumpThrow CBaseCSGrenade.ThrowAnimating CBaseCSGrenade.ThrowTime CBaseCSGrenade.ThrowStrength CBaseCSGrenade.ThrowStrengthApproach CBaseCSGrenade.DropTime CBaseCSGrenade.PinPullTime CBaseCSGrenade.JustPulledPin CBaseCSGrenade.NextHoldTick CBaseCSGrenade.NextHoldFrac CBaseCSGrenade.SwitchToWeaponAfterThrow CCSWeaponBase.VData CCSWeaponBase.Removeable CCSWeaponBase.FireSequenceStartTime CCSWeaponBase.FireSequenceStartTimeChange CCSWeaponBase.FireSequenceStartTimeAck CCSWeaponBase.PlayerFireEvent CCSWeaponBase.PlayerFireEventAttackType CCSWeaponBase.SeqIdle CCSWeaponBase.SeqFirePrimary CCSWeaponBase.SeqFireSecondary CCSWeaponBase.ThirdPersonFireSequences CCSWeaponBase.CurrentThirdPersonSequence CCSWeaponBase.SilencerBoneIndex CCSWeaponBase.ThirdPersonSequences CCSWeaponBase.PlayerAmmoStockOnPickup CCSWeaponBase.RequireUseToTouch CCSWeaponBase.State CCSWeaponBase.LastTimeInAir CCSWeaponBase.LastDeployTime CCSWeaponBase.LastEmptySoundCmdNum CCSWeaponBase.ViewModelIndex CCSWeaponBase.ReloadsWithClips CCSWeaponBase.TimeWeaponIdle CCSWeaponBase.FireOnEmpty CCSWeaponBase.OnPlayerPickup CCSWeaponBase.WeaponMode CCSWeaponBase.TurningInaccuracyDelta CCSWeaponBase.TurningInaccuracyEyeDirLast CCSWeaponBase.TurningInaccuracy CCSWeaponBase.AccuracyPenalty CCSWeaponBase.LastAccuracyUpdateTime CCSWeaponBase.AccuracySmoothedForZoom CCSWeaponBase.ScopeZoomEndTime CCSWeaponBase.IRecoilIndex CCSWeaponBase.FlRecoilIndex CCSWeaponBase.BurstMode CCSWeaponBase.PostponeFireReadyTicks CCSWeaponBase.PostponeFireReadyFrac CCSWeaponBase.InReload CCSWeaponBase.ReloadVisuallyComplete CCSWeaponBase.DroppedAtTime CCSWeaponBase.IsHauledBack CCSWeaponBase.SilencerOn CCSWeaponBase.TimeSilencerSwitchComplete CCSWeaponBase.OriginalTeamNumber CCSWeaponBase.MostRecentTeamNumber CCSWeaponBase.DroppedNearBuyZone CCSWeaponBase.NextAttackRenderTimeOffset CCSWeaponBase.CanBePickedUp CCSWeaponBase.UseCanOverrideNextOwnerTouchTime CCSWeaponBase.NextOwnerTouchTime CCSWeaponBase.NextPrevOwnerTouchTime CCSWeaponBase.NextPrevOwnerUseTime CCSWeaponBase.PrevOwner CCSWeaponBase.DropTick CCSWeaponBase.Donated CCSWeaponBase.LastShotTime CCSWeaponBase.WasOwnedByCT CCSWeaponBase.WasOwnedByTerrorist CCSWeaponBase.FiredOutOfAmmoEvent CCSWeaponBase.NumRemoveUnownedWeaponThink CCSWeaponBase.IronSightController CCSWeaponBase.IronSightMode CCSWeaponBase.LastLOSTraceFailureTime CCSWeaponBase.NumEmptyAttacks CCSWeaponBase.WatTickOffset CBasePlayerWeapon.NextPrimaryAttackTick CBasePlayerWeapon.NextPrimaryAttackTickRatio CBasePlayerWeapon.NextSecondaryAttackTick CBasePlayerWeapon.NextSecondaryAttackTickRatio CBasePlayerWeapon.Clip1 CBasePlayerWeapon.Clip2 CBasePlayerWeapon.ReserveAmmo CBasePlayerWeapon.OnPlayerUse CEconEntity.AttributeManager CEconEntity.OriginalOwnerXuidLow CEconEntity.OriginalOwnerXuidHigh CEconEntity.FallbackPaintKit CEconEntity.FallbackSeed CEconEntity.FallbackWear CEconEntity.FallbackStatTrak CEconEntity.OldProvidee CEconEntity.OldOwnerClass CBaseFlex.FlexWeight CBaseFlex.LookTargetPosition CBaseFlex.Blinktoggle CBaseFlex.AllowResponsesEndTime CBaseFlex.LastFlexAnimationTime CBaseFlex.NextSceneEventId CBaseFlex.UpdateLayerPriorities CBaseAnimGraph.InitiallyPopulateInterpHistory CBaseAnimGraph.ChoreoServices CBaseAnimGraph.AnimGraphUpdateEnabled CBaseAnimGraph.MaxSlopeDistance CBaseAnimGraph.LastSlopeCheckPos CBaseAnimGraph.AnimationUpdateScheduled CBaseAnimGraph.Force CBaseAnimGraph.ForceBone CBaseAnimGraph.RagdollPose CBaseAnimGraph.RagdollClientSide CBaseAnimGraph.LastDestructiblePartDestroyedAnimgraphSetTick CBaseModelEntity.SetModel(string) CBaseModelEntity.CRenderComponent CBaseModelEntity.CHitboxComponent CBaseModelEntity.DestructiblePartInitialStateDestructed0 CBaseModelEntity.DestructiblePartInitialStateDestructed1 CBaseModelEntity.DestructiblePartInitialStateDestructed2 CBaseModelEntity.DestructiblePartInitialStateDestructed3 CBaseModelEntity.DestructiblePartInitialStateDestructed4 CBaseModelEntity.LastHitDestructiblePartIndex CBaseModelEntity.LastHitGroup CBaseModelEntity.DissolveStartTime CBaseModelEntity.OnIgnite CBaseModelEntity.RenderMode CBaseModelEntity.RenderFX CBaseModelEntity.AllowFadeInView CBaseModelEntity.Render CBaseModelEntity.RenderAttributes CBaseModelEntity.RenderToCubemaps CBaseModelEntity.NoInterpolate CBaseModelEntity.Collision CBaseModelEntity.Glow CBaseModelEntity.GlowBackfaceMult CBaseModelEntity.FadeMinDist CBaseModelEntity.FadeMaxDist CBaseModelEntity.FadeScale CBaseModelEntity.ShadowStrength CBaseModelEntity.ObjectCulling CBaseModelEntity.AddDecal CBaseModelEntity.DecalPosition CBaseModelEntity.DecalForwardAxis CBaseModelEntity.DecalHealBloodRate CBaseModelEntity.DecalHealHeightRate CBaseModelEntity.ConfigEntitiesToPropagateMaterialDecalsTo CBaseModelEntity.ViewOffset CBaseEntity.Teleport(Vector, QAngle, Vector) CBaseEntity.DispatchSpawn() CBaseEntity.AbsOrigin CBaseEntity.AbsRotation CBaseEntity.GetVData<T>() CBaseEntity.CBodyComponent CBaseEntity.NetworkTransmitComponent CBaseEntity.ThinkFunctions CBaseEntity.CurrentThinkContext CBaseEntity.LastThinkTick CBaseEntity.DisabledContextThinks CBaseEntity.IsSteadyState CBaseEntity.LastNetworkChange CBaseEntity.ResponseContexts CBaseEntity.ResponseContext CBaseEntity.Health CBaseEntity.MaxHealth CBaseEntity.LifeState CBaseEntity.DamageAccumulator CBaseEntity.TakesDamage CBaseEntity.TakeDamageFlags CBaseEntity.PlatformType CBaseEntity.MoveCollide CBaseEntity.MoveType CBaseEntity.ActualMoveType CBaseEntity.WaterTouch CBaseEntity.SlimeTouch CBaseEntity.RestoreInHierarchy CBaseEntity.Target CBaseEntity.DamageFilter CBaseEntity.DamageFilterName CBaseEntity.MoveDoneTime CBaseEntity.SubclassID CBaseEntity.AnimTime CBaseEntity.SimulationTime CBaseEntity.CreateTime CBaseEntity.ClientSideRagdoll CBaseEntity.InterpolationFrame CBaseEntity.PrevVPhysicsUpdatePos CBaseEntity.TeamNum CBaseEntity.Globalname CBaseEntity.SentToClients CBaseEntity.Speed CBaseEntity.UniqueHammerID CBaseEntity.Spawnflags CBaseEntity.NextThinkTick CBaseEntity.SimulationTick CBaseEntity.OnKilled CBaseEntity.Flags CBaseEntity.AbsVelocity CBaseEntity.Velocity CBaseEntity.BaseVelocity CBaseEntity.PushEnumCount CBaseEntity.EffectEntity CBaseEntity.OwnerEntity CBaseEntity.Effects CBaseEntity.GroundEntity CBaseEntity.GroundBodyIndex CBaseEntity.Friction CBaseEntity.Elasticity CBaseEntity.GravityScale CBaseEntity.TimeScale CBaseEntity.WaterLevel CBaseEntity.AnimatedEveryTick CBaseEntity.DisableLowViolence CBaseEntity.WaterType CBaseEntity.EFlags CBaseEntity.OnUser1 CBaseEntity.OnUser2 CBaseEntity.OnUser3 CBaseEntity.OnUser4 CBaseEntity.InitialTeamNum CBaseEntity.NavIgnoreUntilTime CBaseEntity.AngVelocity CBaseEntity.NetworkQuantizeOriginAndAngles CBaseEntity.LagCompensate CBaseEntity.OverriddenFriction CBaseEntity.Blocker CBaseEntity.LocalTime CBaseEntity.VPhysicsUpdateLocalTime CBaseEntity.BloodType CEntityInstance.IsValid CEntityInstance.EntityIndex CEntityInstance.Index CEntityInstance.DesignerName CEntityInstance.Remove() CEntityInstance.Equals(CEntityInstance) CEntityInstance.Equals(object) CEntityInstance.GetHashCode() CEntityInstance.AcceptInput(string, CEntityInstance, CEntityInstance, string, int) CEntityInstance.AddEntityIOEvent(string, CEntityInstance, CEntityInstance, string, float, int) CEntityInstance.PrivateVScripts CEntityInstance.Entity CEntityInstance.CScriptComponent CEntityInstance.VisibleinPVS NativeEntity.Handle NativeEntity.EntityHandle NativeObject.As<T>() Constructors CFlashbang(nint) public CFlashbang(nint pointer) Parameters pointer nint