Table of Contents

Class CBaseCSGrenade

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CBaseCSGrenade : CCSWeaponBase, IEquatable<CEntityInstance>
Inheritance
CBaseCSGrenade
Implements
Derived
Inherited Members

Constructors

CBaseCSGrenade(nint)

public CBaseCSGrenade(nint pointer)

Parameters

pointer nint

Properties

DropTime

[SchemaMember("CBaseCSGrenade", "m_fDropTime")]
public ref float DropTime { get; }

Property Value

float

IsHeldByPlayer

[SchemaMember("CBaseCSGrenade", "m_bIsHeldByPlayer")]
public ref bool IsHeldByPlayer { get; }

Property Value

bool

JumpThrow

[SchemaMember("CBaseCSGrenade", "m_bJumpThrow")]
public ref bool JumpThrow { get; }

Property Value

bool

JustPulledPin

[SchemaMember("CBaseCSGrenade", "m_bJustPulledPin")]
public ref bool JustPulledPin { get; }

Property Value

bool

NextHoldFrac

[SchemaMember("CBaseCSGrenade", "m_flNextHoldFrac")]
public ref float NextHoldFrac { get; }

Property Value

float

NextHoldTick

[SchemaMember("CBaseCSGrenade", "m_nNextHoldTick")]
public ref int NextHoldTick { get; }

Property Value

int

PinPullTime

[SchemaMember("CBaseCSGrenade", "m_fPinPullTime")]
public ref float PinPullTime { get; }

Property Value

float

PinPulled

[SchemaMember("CBaseCSGrenade", "m_bPinPulled")]
public ref bool PinPulled { get; }

Property Value

bool

Redraw

[SchemaMember("CBaseCSGrenade", "m_bRedraw")]
public ref bool Redraw { get; }

Property Value

bool

SwitchToWeaponAfterThrow

[SchemaMember("CBaseCSGrenade", "m_hSwitchToWeaponAfterThrow")]
public CHandle<CCSWeaponBase> SwitchToWeaponAfterThrow { get; }

Property Value

CHandle<CCSWeaponBase>

ThrowAnimating

[SchemaMember("CBaseCSGrenade", "m_bThrowAnimating")]
public ref bool ThrowAnimating { get; }

Property Value

bool

ThrowStrength

[SchemaMember("CBaseCSGrenade", "m_flThrowStrength")]
public ref float ThrowStrength { get; }

Property Value

float

ThrowStrengthApproach

[SchemaMember("CBaseCSGrenade", "m_flThrowStrengthApproach")]
public ref float ThrowStrengthApproach { get; }

Property Value

float

ThrowTime

[SchemaMember("CBaseCSGrenade", "m_fThrowTime")]
public ref float ThrowTime { get; }

Property Value

float