Class CFish
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CFish : CBaseAnimGraph, IEquatable<CEntityInstance>
- Inheritance
-
object
CFish
- Implements
-
- Inherited Members
-
Constructors
CFish(nint)
public CFish(nint pointer)
Parameters
pointer
nint
Properties
Angle
[SchemaMember("CFish", "m_angle")]
public ref float Angle { get; }
Property Value
- float
AngleChange
[SchemaMember("CFish", "m_angleChange")]
public ref float AngleChange { get; }
Property Value
- float
AvoidRange
[SchemaMember("CFish", "m_avoidRange")]
public ref float AvoidRange { get; }
Property Value
- float
CalmSpeed
[SchemaMember("CFish", "m_calmSpeed")]
public ref float CalmSpeed { get; }
Property Value
- float
DesiredSpeed
[SchemaMember("CFish", "m_desiredSpeed")]
public ref float DesiredSpeed { get; }
Property Value
- float
DisperseTimer
[SchemaMember("CFish", "m_disperseTimer")]
public CountdownTimer DisperseTimer { get; }
Property Value
- CountdownTimer
FishWaterLevel
[SchemaMember("CFish", "m_waterLevel")]
public ref float FishWaterLevel { get; }
Property Value
- float
Forward
[SchemaMember("CFish", "m_forward")]
public Vector Forward { get; }
Property Value
- Vector
GoTimer
[SchemaMember("CFish", "m_goTimer")]
public CountdownTimer GoTimer { get; }
Property Value
- CountdownTimer
Id
[SchemaMember("CFish", "m_id")]
public ref uint Id { get; }
Property Value
- uint
MoveTimer
[SchemaMember("CFish", "m_moveTimer")]
public CountdownTimer MoveTimer { get; }
Property Value
- CountdownTimer
PanicSpeed
[SchemaMember("CFish", "m_panicSpeed")]
public ref float PanicSpeed { get; }
Property Value
- float
PanicTimer
[SchemaMember("CFish", "m_panicTimer")]
public CountdownTimer PanicTimer { get; }
Property Value
- CountdownTimer
Perp
[SchemaMember("CFish", "m_perp")]
public Vector Perp { get; }
Property Value
- Vector
Pool
[SchemaMember("CFish", "m_pool")]
public CHandle<CFishPool> Pool { get; }
Property Value
- CHandle<CFishPool>
PoolOrigin
[SchemaMember("CFish", "m_poolOrigin")]
public Vector PoolOrigin { get; }
Property Value
- Vector
ProximityTimer
[SchemaMember("CFish", "m_proximityTimer")]
public CountdownTimer ProximityTimer { get; }
Property Value
- CountdownTimer
Speed
[SchemaMember("CFish", "m_speed")]
public ref float Speed { get; }
Property Value
- float
TurnClockwise
[SchemaMember("CFish", "m_turnClockwise")]
public ref bool TurnClockwise { get; }
Property Value
- bool
TurnTimer
[SchemaMember("CFish", "m_turnTimer")]
public CountdownTimer TurnTimer { get; }
Property Value
- CountdownTimer
Visible
[SchemaMember("CFish", "m_visible")]
public NetworkedVector<CFish?> Visible { get; }
Property Value
- NetworkedVector<CFish>
X
[SchemaMember("CFish", "m_x")]
public ref float X { get; }
Property Value
- float
Y
[SchemaMember("CFish", "m_y")]
public ref float Y { get; }
Property Value
- float
Z
[SchemaMember("CFish", "m_z")]
public ref float Z { get; }
Property Value
- float