Enum WeaponGameplayAnimState
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum WeaponGameplayAnimState : ushort
- Extension Methods
Fields
WEAPON_LEGACY_STATE_CLEAR_FIRING = 1101
WPN_ANIMSTATE_C4_PLANT = 300
WPN_ANIMSTATE_CHARGE = 103
WPN_ANIMSTATE_DEPLOY = 11
WPN_ANIMSTATE_DROPPED = 1
WPN_ANIMSTATE_END_VALID = 1100
WPN_ANIMSTATE_GRENADE_PULL_PIN = 200
WPN_ANIMSTATE_GRENADE_READY = 201
WPN_ANIMSTATE_GRENADE_THROW = 202
WPN_ANIMSTATE_HEALTHSHOT_INJECT = 400
WPN_ANIMSTATE_HOLSTERED = 10
WPN_ANIMSTATE_IDLE = 50
WPN_ANIMSTATE_INSPECT = 1000
WPN_ANIMSTATE_INSPECT_OUTRO = 1001
WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 500
WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 501
WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 504
WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 502
WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 503
WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 505
WPN_ANIMSTATE_RELOAD = 800
WPN_ANIMSTATE_RELOAD_OUTRO = 801
WPN_ANIMSTATE_SHOOT_DRYFIRE = 102
WPN_ANIMSTATE_SHOOT_PRIMARY = 100
WPN_ANIMSTATE_SHOOT_SECONDARY = 101
WPN_ANIMSTATE_SILENCER_APPLY = 600
WPN_ANIMSTATE_SILENCER_REMOVE = 601
WPN_ANIMSTATE_UNINITIALIZED = 0