Enum WeaponGameplayAnimState
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum WeaponGameplayAnimState : ushort
- Extension Methods
Fields
WEAPON_LEGACY_STATE_CLEAR_FIRING = 1101WPN_ANIMSTATE_C4_PLANT = 300WPN_ANIMSTATE_CHARGE = 103WPN_ANIMSTATE_DEPLOY = 11WPN_ANIMSTATE_DROPPED = 1WPN_ANIMSTATE_END_VALID = 1100WPN_ANIMSTATE_GRENADE_PULL_PIN = 200WPN_ANIMSTATE_GRENADE_READY = 201WPN_ANIMSTATE_GRENADE_THROW = 202WPN_ANIMSTATE_HEALTHSHOT_INJECT = 400WPN_ANIMSTATE_HOLSTERED = 10WPN_ANIMSTATE_IDLE = 50WPN_ANIMSTATE_INSPECT = 1000WPN_ANIMSTATE_INSPECT_OUTRO = 1001WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 500WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 501WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 504WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 502WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 503WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 505WPN_ANIMSTATE_RELOAD = 800WPN_ANIMSTATE_RELOAD_OUTRO = 801WPN_ANIMSTATE_SHOOT_DRYFIRE = 102WPN_ANIMSTATE_SHOOT_PRIMARY = 100WPN_ANIMSTATE_SHOOT_SECONDARY = 101WPN_ANIMSTATE_SILENCER_APPLY = 600WPN_ANIMSTATE_SILENCER_REMOVE = 601WPN_ANIMSTATE_UNINITIALIZED = 0