Enum PulseInstructionCode_t
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum PulseInstructionCode_t : ushort
- Extension Methods
Fields
ADD = 25
ADD_FLOAT = 50
ADD_FLOAT_GAMETIME = 58
ADD_GAMETIME_FLOAT = 57
ADD_INT = 49
ADD_STRING = 51
ADD_VEC2 = 52
ADD_VEC3 = 53
ADD_VEC3WS_VEC3 = 54
ADD_VEC3_VEC3WS = 55
ADD_VEC4 = 56
AND = 34
CELL_INVOKE = 11
CHUNK_LEAP = 7
CHUNK_LEAP_COND = 8
CONVERT_VALUE = 39
COPY = 22
DETACH_REGISTER = 16
DIV = 28
DIV_FLOAT = 70
ELEMENT_ACCESS = 38
ELEMENT_ACCESS_COLOR_RGB = 123
ELEMENT_ACCESS_VEC2 = 119
ELEMENT_ACCESS_VEC3 = 120
ELEMENT_ACCESS_VEC3WS = 121
ELEMENT_ACCESS_VEC4 = 122
EQ = 32
EQ_ARRAY = 94
EQ_BOOL = 79
EQ_COLOR_RGB = 93
EQ_EHANDLE = 89
EQ_ENTITY_NAME = 87
EQ_FLOAT = 81
EQ_GAMETIME = 95
EQ_INT = 80
EQ_OPAQUE_HANDLE = 91
EQ_PANEL_HANDLE = 90
EQ_SCHEMA_ENUM = 88
EQ_STRING = 86
EQ_TEST_HANDLE = 92
EQ_VEC2 = 82
EQ_VEC3 = 83
EQ_VEC3WS = 84
EQ_VEC4 = 85
GET_ARRAY_ELEMENT = 20
GET_BLACKBOARD_REFERENCE = 41
GET_CONST = 19
GET_CONST_INLINE_STORAGE = 124
GET_DOMAIN_VALUE = 21
GET_VAR = 14
GET_VAR_DETACH = 15
IMMEDIATE_HALT = 1
INVALID = 0
JUMP = 5
JUMP_COND = 6
LAST_SERIALIZED_CODE = 43
LIBRARY_INVOKE = 12
LT = 30
LTE = 31
LTE_FLOAT = 77
LTE_GAMETIME = 78
LTE_INT = 76
LT_FLOAT = 74
LT_GAMETIME = 75
LT_INT = 73
MOD = 29
MOD_FLOAT = 72
MOD_INT = 71
MUL = 27
MUL_FLOAT = 69
MUL_INT = 68
NE = 33
NEGATE = 24
NEGATE_FLOAT = 45
NEGATE_INT = 44
NEGATE_VEC2 = 46
NEGATE_VEC3 = 47
NEGATE_VEC4 = 48
NE_ARRAY = 111
NE_BOOL = 96
NE_COLOR_RGB = 110
NE_EHANDLE = 106
NE_ENTITY_NAME = 104
NE_FLOAT = 98
NE_GAMETIME = 112
NE_INT = 97
NE_OPAQUE_HANDLE = 108
NE_PANEL_HANDLE = 107
NE_SCHEMA_ENUM = 105
NE_STRING = 103
NE_TEST_HANDLE = 109
NE_VEC2 = 99
NE_VEC3 = 100
NE_VEC3WS = 101
NE_VEC4 = 102
NOP = 4
NOT = 23
OR = 35
PULSE_CALL_ASYNC_FIRE = 10
PULSE_CALL_SYNC = 9
REINTERPRET_INSTANCE = 40
RETURN_VALUE = 3
RETURN_VOID = 2
SCALE = 36
SCALE_INV = 37
SCALE_INV_VEC2 = 117
SCALE_INV_VEC3 = 116
SCALE_INV_VEC4 = 118
SCALE_VEC2 = 114
SCALE_VEC3 = 113
SCALE_VEC4 = 115
SET_BLACKBOARD_REFERENCE = 42
SET_VAR = 13
SET_VAR_ARRAY_ELEMENT_1D = 17
SET_VAR_OBSERVABLE = 18
SUB = 26
SUB_FLOAT = 60
SUB_GAMETIME = 67
SUB_GAMETIME_FLOAT = 66
SUB_INT = 59
SUB_VEC2 = 61
SUB_VEC3 = 62
SUB_VEC3WS_VEC3 = 63
SUB_VEC3WS_VEC3WS = 64
SUB_VEC4 = 65