Enum PulseInstructionCode_t
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum PulseInstructionCode_t : ushort
- Extension Methods
Fields
ADD = 26ADD_FLOAT = 51ADD_FLOAT_GAMETIME = 59ADD_GAMETIME_FLOAT = 58ADD_INT = 50ADD_STRING = 52ADD_VEC2 = 53ADD_VEC3 = 54ADD_VEC3WS_VEC3 = 55ADD_VEC3_VEC3WS = 56ADD_VEC4 = 57AND = 35CELL_INVOKE = 12CHUNK_LEAP = 7CHUNK_LEAP_COND = 8CONVERT_VALUE = 40COPY = 23CREATE_CHILD_CURSOR_OUTFLOW = 11DETACH_REGISTER = 17DIV = 29DIV_FLOAT = 71ELEMENT_ACCESS = 39ELEMENT_ACCESS_COLOR_RGB = 124ELEMENT_ACCESS_VEC2 = 120ELEMENT_ACCESS_VEC3 = 121ELEMENT_ACCESS_VEC3WS = 122ELEMENT_ACCESS_VEC4 = 123EQ = 33EQ_ARRAY = 95EQ_BOOL = 80EQ_COLOR_RGB = 94EQ_EHANDLE = 90EQ_ENTITY_NAME = 88EQ_FLOAT = 82EQ_GAMETIME = 96EQ_INT = 81EQ_OPAQUE_HANDLE = 92EQ_PANEL_HANDLE = 91EQ_SCHEMA_ENUM = 89EQ_STRING = 87EQ_TEST_HANDLE = 93EQ_VEC2 = 83EQ_VEC3 = 84EQ_VEC3WS = 85EQ_VEC4 = 86GET_ARRAY_ELEMENT = 21GET_BLACKBOARD_REFERENCE = 42GET_CONST = 20GET_CONST_INLINE_STORAGE = 125GET_DOMAIN_VALUE = 22GET_VAR = 15GET_VAR_DETACH = 16IMMEDIATE_HALT = 1INVALID = 0JUMP = 5JUMP_COND = 6LAST_SERIALIZED_CODE = 44LIBRARY_INVOKE = 13LT = 31LTE = 32LTE_FLOAT = 78LTE_GAMETIME = 79LTE_INT = 77LT_FLOAT = 75LT_GAMETIME = 76LT_INT = 74MOD = 30MOD_FLOAT = 73MOD_INT = 72MUL = 28MUL_FLOAT = 70MUL_INT = 69NE = 34NEGATE = 25NEGATE_FLOAT = 46NEGATE_INT = 45NEGATE_VEC2 = 47NEGATE_VEC3 = 48NEGATE_VEC4 = 49NE_ARRAY = 112NE_BOOL = 97NE_COLOR_RGB = 111NE_EHANDLE = 107NE_ENTITY_NAME = 105NE_FLOAT = 99NE_GAMETIME = 113NE_INT = 98NE_OPAQUE_HANDLE = 109NE_PANEL_HANDLE = 108NE_SCHEMA_ENUM = 106NE_STRING = 104NE_TEST_HANDLE = 110NE_VEC2 = 100NE_VEC3 = 101NE_VEC3WS = 102NE_VEC4 = 103NOP = 4NOT = 24OR = 36PULSE_CALL_ASYNC_FIRE = 10PULSE_CALL_SYNC = 9REINTERPRET_INSTANCE = 41RETURN_VALUE = 3RETURN_VOID = 2SCALE = 37SCALE_INV = 38SCALE_INV_VEC2 = 118SCALE_INV_VEC3 = 117SCALE_INV_VEC4 = 119SCALE_VEC2 = 115SCALE_VEC3 = 114SCALE_VEC4 = 116SET_BLACKBOARD_REFERENCE = 43SET_VAR = 14SET_VAR_ARRAY_ELEMENT_1D = 18SET_VAR_OBSERVABLE = 19SUB = 27SUB_FLOAT = 61SUB_GAMETIME = 68SUB_GAMETIME_FLOAT = 67SUB_INT = 60SUB_VEC2 = 62SUB_VEC3 = 63SUB_VEC3WS_VEC3 = 64SUB_VEC3WS_VEC3WS = 65SUB_VEC4 = 66