Table of Contents

Enum PulseInstructionCode_t

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public enum PulseInstructionCode_t : ushort
Extension Methods

Fields

ADD = 26
ADD_FLOAT = 51
ADD_FLOAT_GAMETIME = 59
ADD_GAMETIME_FLOAT = 58
ADD_INT = 50
ADD_STRING = 52
ADD_VEC2 = 53
ADD_VEC3 = 54
ADD_VEC3WS_VEC3 = 55
ADD_VEC3_VEC3WS = 56
ADD_VEC4 = 57
AND = 35
CELL_INVOKE = 12
CHUNK_LEAP = 7
CHUNK_LEAP_COND = 8
CONVERT_VALUE = 40
COPY = 23
CREATE_CHILD_CURSOR_OUTFLOW = 11
DETACH_REGISTER = 17
DIV = 29
DIV_FLOAT = 71
ELEMENT_ACCESS = 39
ELEMENT_ACCESS_COLOR_RGB = 124
ELEMENT_ACCESS_VEC2 = 120
ELEMENT_ACCESS_VEC3 = 121
ELEMENT_ACCESS_VEC3WS = 122
ELEMENT_ACCESS_VEC4 = 123
EQ = 33
EQ_ARRAY = 95
EQ_BOOL = 80
EQ_COLOR_RGB = 94
EQ_EHANDLE = 90
EQ_ENTITY_NAME = 88
EQ_FLOAT = 82
EQ_GAMETIME = 96
EQ_INT = 81
EQ_OPAQUE_HANDLE = 92
EQ_PANEL_HANDLE = 91
EQ_SCHEMA_ENUM = 89
EQ_STRING = 87
EQ_TEST_HANDLE = 93
EQ_VEC2 = 83
EQ_VEC3 = 84
EQ_VEC3WS = 85
EQ_VEC4 = 86
GET_ARRAY_ELEMENT = 21
GET_BLACKBOARD_REFERENCE = 42
GET_CONST = 20
GET_CONST_INLINE_STORAGE = 125
GET_DOMAIN_VALUE = 22
GET_VAR = 15
GET_VAR_DETACH = 16
IMMEDIATE_HALT = 1
INVALID = 0
JUMP = 5
JUMP_COND = 6
LAST_SERIALIZED_CODE = 44
LIBRARY_INVOKE = 13
LT = 31
LTE = 32
LTE_FLOAT = 78
LTE_GAMETIME = 79
LTE_INT = 77
LT_FLOAT = 75
LT_GAMETIME = 76
LT_INT = 74
MOD = 30
MOD_FLOAT = 73
MOD_INT = 72
MUL = 28
MUL_FLOAT = 70
MUL_INT = 69
NE = 34
NEGATE = 25
NEGATE_FLOAT = 46
NEGATE_INT = 45
NEGATE_VEC2 = 47
NEGATE_VEC3 = 48
NEGATE_VEC4 = 49
NE_ARRAY = 112
NE_BOOL = 97
NE_COLOR_RGB = 111
NE_EHANDLE = 107
NE_ENTITY_NAME = 105
NE_FLOAT = 99
NE_GAMETIME = 113
NE_INT = 98
NE_OPAQUE_HANDLE = 109
NE_PANEL_HANDLE = 108
NE_SCHEMA_ENUM = 106
NE_STRING = 104
NE_TEST_HANDLE = 110
NE_VEC2 = 100
NE_VEC3 = 101
NE_VEC3WS = 102
NE_VEC4 = 103
NOP = 4
NOT = 24
OR = 36
PULSE_CALL_ASYNC_FIRE = 10
PULSE_CALL_SYNC = 9
REINTERPRET_INSTANCE = 41
RETURN_VALUE = 3
RETURN_VOID = 2
SCALE = 37
SCALE_INV = 38
SCALE_INV_VEC2 = 118
SCALE_INV_VEC3 = 117
SCALE_INV_VEC4 = 119
SCALE_VEC2 = 115
SCALE_VEC3 = 114
SCALE_VEC4 = 116
SET_BLACKBOARD_REFERENCE = 43
SET_VAR = 14
SET_VAR_ARRAY_ELEMENT_1D = 18
SET_VAR_OBSERVABLE = 19
SUB = 27
SUB_FLOAT = 61
SUB_GAMETIME = 68
SUB_GAMETIME_FLOAT = 67
SUB_INT = 60
SUB_VEC2 = 62
SUB_VEC3 = 63
SUB_VEC3WS_VEC3 = 64
SUB_VEC3WS_VEC3WS = 65
SUB_VEC4 = 66