Enum PulseInstructionCode_t
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum PulseInstructionCode_t : ushort
- Extension Methods
Fields
ADD = 25ADD_FLOAT = 50ADD_FLOAT_GAMETIME = 58ADD_GAMETIME_FLOAT = 57ADD_INT = 49ADD_STRING = 51ADD_VEC2 = 52ADD_VEC3 = 53ADD_VEC3WS_VEC3 = 54ADD_VEC3_VEC3WS = 55ADD_VEC4 = 56AND = 34CELL_INVOKE = 11CHUNK_LEAP = 7CHUNK_LEAP_COND = 8CONVERT_VALUE = 39COPY = 22DETACH_REGISTER = 16DIV = 28DIV_FLOAT = 70ELEMENT_ACCESS = 38ELEMENT_ACCESS_COLOR_RGB = 123ELEMENT_ACCESS_VEC2 = 119ELEMENT_ACCESS_VEC3 = 120ELEMENT_ACCESS_VEC3WS = 121ELEMENT_ACCESS_VEC4 = 122EQ = 32EQ_ARRAY = 94EQ_BOOL = 79EQ_COLOR_RGB = 93EQ_EHANDLE = 89EQ_ENTITY_NAME = 87EQ_FLOAT = 81EQ_GAMETIME = 95EQ_INT = 80EQ_OPAQUE_HANDLE = 91EQ_PANEL_HANDLE = 90EQ_SCHEMA_ENUM = 88EQ_STRING = 86EQ_TEST_HANDLE = 92EQ_VEC2 = 82EQ_VEC3 = 83EQ_VEC3WS = 84EQ_VEC4 = 85GET_ARRAY_ELEMENT = 20GET_BLACKBOARD_REFERENCE = 41GET_CONST = 19GET_CONST_INLINE_STORAGE = 124GET_DOMAIN_VALUE = 21GET_VAR = 14GET_VAR_DETACH = 15IMMEDIATE_HALT = 1INVALID = 0JUMP = 5JUMP_COND = 6LAST_SERIALIZED_CODE = 43LIBRARY_INVOKE = 12LT = 30LTE = 31LTE_FLOAT = 77LTE_GAMETIME = 78LTE_INT = 76LT_FLOAT = 74LT_GAMETIME = 75LT_INT = 73MOD = 29MOD_FLOAT = 72MOD_INT = 71MUL = 27MUL_FLOAT = 69MUL_INT = 68NE = 33NEGATE = 24NEGATE_FLOAT = 45NEGATE_INT = 44NEGATE_VEC2 = 46NEGATE_VEC3 = 47NEGATE_VEC4 = 48NE_ARRAY = 111NE_BOOL = 96NE_COLOR_RGB = 110NE_EHANDLE = 106NE_ENTITY_NAME = 104NE_FLOAT = 98NE_GAMETIME = 112NE_INT = 97NE_OPAQUE_HANDLE = 108NE_PANEL_HANDLE = 107NE_SCHEMA_ENUM = 105NE_STRING = 103NE_TEST_HANDLE = 109NE_VEC2 = 99NE_VEC3 = 100NE_VEC3WS = 101NE_VEC4 = 102NOP = 4NOT = 23OR = 35PULSE_CALL_ASYNC_FIRE = 10PULSE_CALL_SYNC = 9REINTERPRET_INSTANCE = 40RETURN_VALUE = 3RETURN_VOID = 2SCALE = 36SCALE_INV = 37SCALE_INV_VEC2 = 117SCALE_INV_VEC3 = 116SCALE_INV_VEC4 = 118SCALE_VEC2 = 114SCALE_VEC3 = 113SCALE_VEC4 = 115SET_BLACKBOARD_REFERENCE = 42SET_VAR = 13SET_VAR_ARRAY_ELEMENT_1D = 17SET_VAR_OBSERVABLE = 18SUB = 26SUB_FLOAT = 60SUB_GAMETIME = 67SUB_GAMETIME_FLOAT = 66SUB_INT = 59SUB_VEC2 = 61SUB_VEC3 = 62SUB_VEC3WS_VEC3 = 63SUB_VEC3WS_VEC3WS = 64SUB_VEC4 = 65