Enum PulseInstructionCode_t
public enum PulseInstructionCode_t : ushort
- Extension Methods
Fields
ADD = 27ADD_FLOAT = 55ADD_FLOAT_GAMETIME = 63ADD_GAMETIME_FLOAT = 62ADD_INT = 54ADD_STRING = 56ADD_VEC2 = 57ADD_VEC3 = 58ADD_VEC3WS_VEC3 = 59ADD_VEC3_VEC3WS = 60ADD_VEC4 = 61AND = 36CELL_INVOKE = 13CHUNK_LEAP = 8CHUNK_LEAP_COND = 9CONVERT_VALUE = 41COPY = 24CREATE_CHILD_CURSOR_OUTFLOW = 12DETACH_REGISTER = 18DIV = 30DIV_FLOAT = 75ELEMENT_ACCESS = 40ELEMENT_ACCESS_COLOR_RGB = 128ELEMENT_ACCESS_VEC2 = 124ELEMENT_ACCESS_VEC3 = 125ELEMENT_ACCESS_VEC3WS = 126ELEMENT_ACCESS_VEC4 = 127EQ = 34EQ_ARRAY = 99EQ_BOOL = 84EQ_COLOR_RGB = 98EQ_EHANDLE = 94EQ_ENTITY_NAME = 92EQ_FLOAT = 86EQ_GAMETIME = 100EQ_INT = 85EQ_OPAQUE_HANDLE = 96EQ_PANEL_HANDLE = 95EQ_SCHEMA_ENUM = 93EQ_STRING = 91EQ_TEST_HANDLE = 97EQ_VEC2 = 87EQ_VEC3 = 88EQ_VEC3WS = 89EQ_VEC4 = 90GET_ARRAY_ELEMENT = 22GET_BLACKBOARD_REFERENCE = 43GET_CONST = 21GET_CONST_INLINE_STORAGE = 129GET_DOMAIN_VALUE = 23GET_TEMPVAR = 45GET_VAR = 16GET_VAR_DETACH = 17IMMEDIATE_HALT = 1INVALID = 0JUMP = 6JUMP_COND = 7LAST_SERIALIZED_CODE = 48LIBRARY_INVOKE = 14LOOP_BREAK = 4LT = 32LTE = 33LTE_FLOAT = 82LTE_GAMETIME = 83LTE_INT = 81LT_FLOAT = 79LT_GAMETIME = 80LT_INT = 78MOD = 31MOD_FLOAT = 77MOD_INT = 76MUL = 29MUL_FLOAT = 74MUL_INT = 73NE = 35NEGATE = 26NEGATE_FLOAT = 50NEGATE_INT = 49NEGATE_VEC2 = 51NEGATE_VEC3 = 52NEGATE_VEC4 = 53NE_ARRAY = 116NE_BOOL = 101NE_COLOR_RGB = 115NE_EHANDLE = 111NE_ENTITY_NAME = 109NE_FLOAT = 103NE_GAMETIME = 117NE_INT = 102NE_OPAQUE_HANDLE = 113NE_PANEL_HANDLE = 112NE_SCHEMA_ENUM = 110NE_STRING = 108NE_TEST_HANDLE = 114NE_VEC2 = 104NE_VEC3 = 105NE_VEC3WS = 106NE_VEC4 = 107NOP = 5NOT = 25OR = 37PULSE_CALL_ASYNC_FIRE = 11PULSE_CALL_SYNC = 10REINTERPRET_INSTANCE = 42RETURN_VALUE = 3RETURN_VOID = 2SCALE = 38SCALE_INV = 39SCALE_INV_VEC2 = 122SCALE_INV_VEC3 = 121SCALE_INV_VEC4 = 123SCALE_VEC2 = 119SCALE_VEC3 = 118SCALE_VEC4 = 120SET_BLACKBOARD_REFERENCE = 44SET_TEMPVAR = 46SET_TEMPVAR_OBSERVABLE = 47SET_VAR = 15SET_VAR_ARRAY_ELEMENT_1D = 19SET_VAR_OBSERVABLE = 20SUB = 28SUB_FLOAT = 65SUB_GAMETIME = 72SUB_GAMETIME_FLOAT = 71SUB_INT = 64SUB_VEC2 = 66SUB_VEC3 = 67SUB_VEC3WS_VEC3 = 68SUB_VEC3WS_VEC3WS = 69SUB_VEC4 = 70