Table of Contents

Enum PulseInstructionCode_t

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public enum PulseInstructionCode_t : ushort
Extension Methods

Fields

ADD = 27
ADD_FLOAT = 55
ADD_FLOAT_GAMETIME = 63
ADD_GAMETIME_FLOAT = 62
ADD_INT = 54
ADD_STRING = 56
ADD_VEC2 = 57
ADD_VEC3 = 58
ADD_VEC3WS_VEC3 = 59
ADD_VEC3_VEC3WS = 60
ADD_VEC4 = 61
AND = 36
CELL_INVOKE = 13
CHUNK_LEAP = 8
CHUNK_LEAP_COND = 9
CONVERT_VALUE = 41
COPY = 24
CREATE_CHILD_CURSOR_OUTFLOW = 12
DETACH_REGISTER = 18
DIV = 30
DIV_FLOAT = 75
ELEMENT_ACCESS = 40
ELEMENT_ACCESS_COLOR_RGB = 128
ELEMENT_ACCESS_VEC2 = 124
ELEMENT_ACCESS_VEC3 = 125
ELEMENT_ACCESS_VEC3WS = 126
ELEMENT_ACCESS_VEC4 = 127
EQ = 34
EQ_ARRAY = 99
EQ_BOOL = 84
EQ_COLOR_RGB = 98
EQ_EHANDLE = 94
EQ_ENTITY_NAME = 92
EQ_FLOAT = 86
EQ_GAMETIME = 100
EQ_INT = 85
EQ_OPAQUE_HANDLE = 96
EQ_PANEL_HANDLE = 95
EQ_SCHEMA_ENUM = 93
EQ_STRING = 91
EQ_TEST_HANDLE = 97
EQ_VEC2 = 87
EQ_VEC3 = 88
EQ_VEC3WS = 89
EQ_VEC4 = 90
GET_ARRAY_ELEMENT = 22
GET_BLACKBOARD_REFERENCE = 43
GET_CONST = 21
GET_CONST_INLINE_STORAGE = 129
GET_DOMAIN_VALUE = 23
GET_TEMPVAR = 45
GET_VAR = 16
GET_VAR_DETACH = 17
IMMEDIATE_HALT = 1
INVALID = 0
JUMP = 6
JUMP_COND = 7
LAST_SERIALIZED_CODE = 48
LIBRARY_INVOKE = 14
LOOP_BREAK = 4
LT = 32
LTE = 33
LTE_FLOAT = 82
LTE_GAMETIME = 83
LTE_INT = 81
LT_FLOAT = 79
LT_GAMETIME = 80
LT_INT = 78
MOD = 31
MOD_FLOAT = 77
MOD_INT = 76
MUL = 29
MUL_FLOAT = 74
MUL_INT = 73
NE = 35
NEGATE = 26
NEGATE_FLOAT = 50
NEGATE_INT = 49
NEGATE_VEC2 = 51
NEGATE_VEC3 = 52
NEGATE_VEC4 = 53
NE_ARRAY = 116
NE_BOOL = 101
NE_COLOR_RGB = 115
NE_EHANDLE = 111
NE_ENTITY_NAME = 109
NE_FLOAT = 103
NE_GAMETIME = 117
NE_INT = 102
NE_OPAQUE_HANDLE = 113
NE_PANEL_HANDLE = 112
NE_SCHEMA_ENUM = 110
NE_STRING = 108
NE_TEST_HANDLE = 114
NE_VEC2 = 104
NE_VEC3 = 105
NE_VEC3WS = 106
NE_VEC4 = 107
NOP = 5
NOT = 25
OR = 37
PULSE_CALL_ASYNC_FIRE = 11
PULSE_CALL_SYNC = 10
REINTERPRET_INSTANCE = 42
RETURN_VALUE = 3
RETURN_VOID = 2
SCALE = 38
SCALE_INV = 39
SCALE_INV_VEC2 = 122
SCALE_INV_VEC3 = 121
SCALE_INV_VEC4 = 123
SCALE_VEC2 = 119
SCALE_VEC3 = 118
SCALE_VEC4 = 120
SET_BLACKBOARD_REFERENCE = 44
SET_TEMPVAR = 46
SET_TEMPVAR_OBSERVABLE = 47
SET_VAR = 15
SET_VAR_ARRAY_ELEMENT_1D = 19
SET_VAR_OBSERVABLE = 20
SUB = 28
SUB_FLOAT = 65
SUB_GAMETIME = 72
SUB_GAMETIME_FLOAT = 71
SUB_INT = 64
SUB_VEC2 = 66
SUB_VEC3 = 67
SUB_VEC3WS_VEC3 = 68
SUB_VEC3WS_VEC3WS = 69
SUB_VEC4 = 70