Table of Contents

Enum PARTICLE_MESSAGE

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public enum PARTICLE_MESSAGE : uint
Extension Methods

Fields

GAME_PARTICLE_MANAGER_EVENT_ADD_FAN = 36
GAME_PARTICLE_MANAGER_EVENT_ADD_MODELLIST_OVERRIDE_ELEMENT = 30
GAME_PARTICLE_MANAGER_EVENT_CAN_FREEZE = 25
GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13
GAME_PARTICLE_MANAGER_EVENT_CLEAR_MODELLIST_OVERRIDE = 31
GAME_PARTICLE_MANAGER_EVENT_CREATE = 0
GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM = 32
GAME_PARTICLE_MANAGER_EVENT_CREATE_SMOKE_GRID = 40
GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7
GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8
GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED = 23
GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM = 33
GAME_PARTICLE_MANAGER_EVENT_FREEZE_INVOLVING = 29
GAME_PARTICLE_MANAGER_EVENT_FREEZE_TRANSITION_OVERRIDE = 28
GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12
GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10
GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9
GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN = 39
GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH = 38
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL = 18
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT = 19
GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES = 15
GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE = 35
GAME_PARTICLE_MANAGER_EVENT_SET_NAMED_VALUE_CONTEXT = 26
GAME_PARTICLE_MANAGER_EVENT_SET_OVERRIDE_TEXTURE = 41
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG = 21
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT = 22
GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW = 17
GAME_PARTICLE_MANAGER_EVENT_SET_TEXT = 16
GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE = 20
GAME_PARTICLE_MANAGER_EVENT_SET_VDATA = 34
GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11
GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME = 24
GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION = 14
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN = 37
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2
GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3
GAME_PARTICLE_MANAGER_EVENT_UPDATE_TRANSFORM = 27