Table of Contents

Enum MeshDrawPrimitiveFlags_t

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public enum MeshDrawPrimitiveFlags_t : uint
Extension Methods

Fields

MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 64
MESH_DRAW_FLAGS_DRAW_LAST = 128
MESH_DRAW_FLAGS_NONE = 0
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 2
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 16
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 1
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 32
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 8