Enum GameAnimEventIndex_t
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public enum GameAnimEventIndex_t : uint
- Extension Methods
Fields
AE_BODYGROUP_SET_VALUE = 16AE_CL_CLOTH_ATTR = 19AE_CL_CLOTH_EFFECT = 22AE_CL_CLOTH_GROUND_OFFSET = 20AE_CL_CLOTH_STIFFEN = 21AE_CL_CREATE_ANIM_SCOPE_PROP = 23AE_CL_CREATE_PARTICLE_EFFECT = 7AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9AE_CL_DISABLE_BODYGROUP = 15AE_CL_EJECT_MAG = 36AE_CL_ENABLE_BODYGROUP = 14AE_CL_PLAYSOUND = 1AE_CL_PLAYSOUND_ATTACHMENT = 2AE_CL_PLAYSOUND_LOOPING = 6AE_CL_PLAYSOUND_POSITION = 3AE_CL_STOPSOUND = 5AE_CL_STOP_PARTICLE_EFFECT = 8AE_CL_STOP_RAGDOLL_CONTROL = 13AE_CL_WEAPON_TRANSITION_INTO_HAND = 33AE_DESTRUCTIBLE_PART_DESTROY = 32AE_DISABLE_PLATFORM = 29AE_EMPTY = 0AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 30AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 31AE_FIRE_INPUT = 18AE_FOOTSTEP = 12AE_GRENADE_THROW_COMPLETE = 39AE_PULSE_GRAPH = 25AE_PULSE_GRAPH_IKLOCKLEFTARM = 27AE_PULSE_GRAPH_IKLOCKRIGHTARM = 28AE_PULSE_GRAPH_LOOKAT = 26AE_SV_ATTACH_SILENCER_COMPLETE = 34AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10AE_SV_DETACH_SILENCER_COMPLETE = 35AE_SV_IKLOCK = 24AE_SV_PLAYSOUND = 4AE_SV_STOP_PARTICLE_EFFECT = 11AE_WEAPON_PERFORM_ATTACK = 17AE_WPN_COMPLETE_RELOAD = 37AE_WPN_HEALTHSHOT_INJECT = 38