Table of Contents

Enum GameAnimEventIndex_t

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public enum GameAnimEventIndex_t : uint
Extension Methods

Fields

AE_BODYGROUP_SET_VALUE = 17
AE_CL_BODYGROUP_SET_TO_CLIP = 33
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 34
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 18
AE_CL_C4_SCREEN_TEXT = 42
AE_CL_CLOTH_ATTR = 21
AE_CL_CLOTH_EFFECT = 24
AE_CL_CLOTH_GROUND_OFFSET = 22
AE_CL_CLOTH_STIFFEN = 23
AE_CL_CREATE_ANIM_SCOPE_PROP = 25
AE_CL_CREATE_PARTICLE_EFFECT = 7
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9
AE_CL_DISABLE_BODYGROUP = 16
AE_CL_EJECT_MAG = 39
AE_CL_ENABLE_BODYGROUP = 15
AE_CL_PLAYSOUND = 1
AE_CL_PLAYSOUND_ATTACHMENT = 2
AE_CL_PLAYSOUND_LOOPING = 6
AE_CL_PLAYSOUND_POSITION = 3
AE_CL_STOPSOUND = 5
AE_CL_STOP_PARTICLE_EFFECT = 8
AE_CL_STOP_RAGDOLL_CONTROL = 14
AE_CL_WEAPON_TRANSITION_INTO_HAND = 32
AE_EMPTY = 0
AE_FIRE_INPUT = 20
AE_FOOTSTEP = 12
AE_GRENADE_THROW_COMPLETE = 43
AE_PULSE_GRAPH = 27
AE_PULSE_GRAPH_AIMAT = 29
AE_PULSE_GRAPH_IKLOCKLEFTARM = 30
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 31
AE_PULSE_GRAPH_LOOKAT = 28
AE_RAGDOLL = 13
AE_SV_ATTACH_SILENCER_COMPLETE = 36
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10
AE_SV_DETACH_SILENCER_COMPLETE = 38
AE_SV_HIDE_SILENCER = 37
AE_SV_IKLOCK = 26
AE_SV_PLAYSOUND = 4
AE_SV_SHOW_SILENCER = 35
AE_SV_STOP_PARTICLE_EFFECT = 11
AE_WEAPON_PERFORM_ATTACK = 19
AE_WPN_COMPLETE_RELOAD = 40
AE_WPN_HEALTHSHOT_INJECT = 41