Class EventWeaponReload
[EventName("weapon_reload")]
public class EventWeaponReload : GameEvent
- Inheritance
-
objectEventWeaponReload
- Inherited Members
Constructors
EventWeaponReload(bool)
public EventWeaponReload(bool force)
Parameters
forcebool
EventWeaponReload(nint)
public EventWeaponReload(nint pointer)
Parameters
pointernint
Properties
Userid
public CCSPlayerController? Userid { get; set; }