Class EventPlayerFalldamage
[EventName("player_falldamage")]
public class EventPlayerFalldamage : GameEvent
- Inheritance
-
objectEventPlayerFalldamage
- Inherited Members
Constructors
EventPlayerFalldamage(bool)
public EventPlayerFalldamage(bool force)
Parameters
forcebool
EventPlayerFalldamage(nint)
public EventPlayerFalldamage(nint pointer)
Parameters
pointernint
Properties
Damage
public float Damage { get; set; }
Property Value
Userid
public CCSPlayerController? Userid { get; set; }