Class EventPlayerDeath
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
[EventName("player_death")]
public class EventPlayerDeath : GameEvent
- Inheritance
-
object
EventPlayerDeath
- Inherited Members
-
Constructors
EventPlayerDeath(bool)
public EventPlayerDeath(bool force)
Parameters
force
bool
EventPlayerDeath(nint)
public EventPlayerDeath(nint pointer)
Parameters
pointer
nint
Properties
Assistedflash
public bool Assistedflash { get; set; }
Property Value
- bool
Assister
public CCSPlayerController? Assister { get; set; }
Property Value
- CCSPlayerController
Attacker
public CCSPlayerController? Attacker { get; set; }
Property Value
- CCSPlayerController
Attackerblind
public bool Attackerblind { get; set; }
Property Value
- bool
Attackerinair
public bool Attackerinair { get; set; }
Property Value
- bool
Distance
public float Distance { get; set; }
Property Value
- float
DmgArmor
public int DmgArmor { get; set; }
Property Value
- int
DmgHealth
public int DmgHealth { get; set; }
Property Value
- int
Dominated
public int Dominated { get; set; }
Property Value
- int
Headshot
public bool Headshot { get; set; }
Property Value
- bool
Hitgroup
public int Hitgroup { get; set; }
Property Value
- int
Noreplay
public bool Noreplay { get; set; }
Property Value
- bool
Noscope
public bool Noscope { get; set; }
Property Value
- bool
Penetrated
public int Penetrated { get; set; }
Property Value
- int
Revenge
public int Revenge { get; set; }
Property Value
- int
Thrusmoke
public bool Thrusmoke { get; set; }
Property Value
- bool
Userid
public CCSPlayerController? Userid { get; set; }
Property Value
- CCSPlayerController
Weapon
public string Weapon { get; set; }
Property Value
- string
WeaponFauxitemid
public string WeaponFauxitemid { get; set; }
Property Value
- string
WeaponItemid
public string WeaponItemid { get; set; }
Property Value
- string
WeaponOriginalownerXuid
public string WeaponOriginalownerXuid { get; set; }
Property Value
- string
Wipe
public int Wipe { get; set; }
Property Value
- int