Class EventDroneDispatched
[EventName("drone_dispatched")]
public class EventDroneDispatched : GameEvent
- Inheritance
-
objectEventDroneDispatched
- Inherited Members
Constructors
EventDroneDispatched(bool)
public EventDroneDispatched(bool force)
Parameters
forcebool
EventDroneDispatched(nint)
public EventDroneDispatched(nint pointer)
Parameters
pointernint
Properties
DroneDispatchedParam
public int DroneDispatchedParam { get; set; }
Property Value
Priority
public int Priority { get; set; }
Property Value
Userid
public CCSPlayerController? Userid { get; set; }