Class EventBulletImpact
[EventName("bullet_impact")]
public class EventBulletImpact : GameEvent
- Inheritance
-
objectEventBulletImpact
- Inherited Members
Constructors
EventBulletImpact(bool)
public EventBulletImpact(bool force)
Parameters
forcebool
EventBulletImpact(nint)
public EventBulletImpact(nint pointer)
Parameters
pointernint
Properties
Userid
public CCSPlayerController? Userid { get; set; }
Property Value
X
public float X { get; set; }
Property Value
Y
public float Y { get; set; }
Property Value
Z
public float Z { get; set; }