Class EventBulletDamage
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
[EventName("bullet_damage")]
public class EventBulletDamage : GameEvent
- Inheritance
-
object
EventBulletDamage
- Inherited Members
-
Constructors
EventBulletDamage(bool)
public EventBulletDamage(bool force)
Parameters
force
bool
EventBulletDamage(nint)
public EventBulletDamage(nint pointer)
Parameters
pointer
nint
Properties
AimPunchX
public float AimPunchX { get; set; }
Property Value
- float
AimPunchY
public float AimPunchY { get; set; }
Property Value
- float
AimPunchZ
public float AimPunchZ { get; set; }
Property Value
- float
AttackTickCount
public int AttackTickCount { get; set; }
Property Value
- int
AttackTickFrac
public float AttackTickFrac { get; set; }
Property Value
- float
Attacker
public CCSPlayerController? Attacker { get; set; }
Property Value
- CCSPlayerController
DamageDirX
public float DamageDirX { get; set; }
Property Value
- float
DamageDirY
public float DamageDirY { get; set; }
Property Value
- float
DamageDirZ
public float DamageDirZ { get; set; }
Property Value
- float
Distance
public float Distance { get; set; }
Property Value
- float
InAir
public bool InAir { get; set; }
Property Value
- bool
InaccuracyAir
public float InaccuracyAir { get; set; }
Property Value
- float
InaccuracyMove
public float InaccuracyMove { get; set; }
Property Value
- float
InaccuracyTotal
public float InaccuracyTotal { get; set; }
Property Value
- float
NoScope
public bool NoScope { get; set; }
Property Value
- bool
NumPenetrations
public int NumPenetrations { get; set; }
Property Value
- int
RecoilIndex
public float RecoilIndex { get; set; }
Property Value
- float
RenderTickCount
public int RenderTickCount { get; set; }
Property Value
- int
RenderTickFrac
public float RenderTickFrac { get; set; }
Property Value
- float
ShootAngX
public float ShootAngX { get; set; }
Property Value
- float
ShootAngY
public float ShootAngY { get; set; }
Property Value
- float
ShootAngZ
public float ShootAngZ { get; set; }
Property Value
- float
Type
public int Type { get; set; }
Property Value
- int
Victim
public CCSPlayerController? Victim { get; set; }
Property Value
- CCSPlayerController