Class EventBulletDamage
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
[EventName("bullet_damage")]
public class EventBulletDamage : GameEvent
- Inheritance
-
object
EventBulletDamage
- Inherited Members
-
Constructors
EventBulletDamage(bool)
public EventBulletDamage(bool force)
Parameters
force
bool
EventBulletDamage(nint)
public EventBulletDamage(nint pointer)
Parameters
pointer
nint
Properties
Attacker
public CCSPlayerController? Attacker { get; set; }
Property Value
- CCSPlayerController
DamageDirX
public float DamageDirX { get; set; }
Property Value
- float
DamageDirY
public float DamageDirY { get; set; }
Property Value
- float
DamageDirZ
public float DamageDirZ { get; set; }
Property Value
- float
Distance
public float Distance { get; set; }
Property Value
- float
InAir
public bool InAir { get; set; }
Property Value
- bool
NoScope
public bool NoScope { get; set; }
Property Value
- bool
NumPenetrations
public int NumPenetrations { get; set; }
Property Value
- int
Victim
public CCSPlayerController? Victim { get; set; }
Property Value
- CCSPlayerController