Table of Contents

Class EventBulletDamage

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
[EventName("bullet_damage")]
public class EventBulletDamage : GameEvent
Inheritance
object
EventBulletDamage
Inherited Members

Constructors

EventBulletDamage(bool)

public EventBulletDamage(bool force)

Parameters

force bool

EventBulletDamage(nint)

public EventBulletDamage(nint pointer)

Parameters

pointer nint

Properties

AimPunchX

public float AimPunchX { get; set; }

Property Value

float

AimPunchY

public float AimPunchY { get; set; }

Property Value

float

AimPunchZ

public float AimPunchZ { get; set; }

Property Value

float

AttackTickCount

public int AttackTickCount { get; set; }

Property Value

int

AttackTickFrac

public float AttackTickFrac { get; set; }

Property Value

float

Attacker

public CCSPlayerController? Attacker { get; set; }

Property Value

CCSPlayerController

DamageDirX

public float DamageDirX { get; set; }

Property Value

float

DamageDirY

public float DamageDirY { get; set; }

Property Value

float

DamageDirZ

public float DamageDirZ { get; set; }

Property Value

float

Distance

public float Distance { get; set; }

Property Value

float

InAir

public bool InAir { get; set; }

Property Value

bool

InaccuracyAir

public float InaccuracyAir { get; set; }

Property Value

float

InaccuracyMove

public float InaccuracyMove { get; set; }

Property Value

float

InaccuracyTotal

public float InaccuracyTotal { get; set; }

Property Value

float

NoScope

public bool NoScope { get; set; }

Property Value

bool

NumPenetrations

public int NumPenetrations { get; set; }

Property Value

int

RecoilIndex

public float RecoilIndex { get; set; }

Property Value

float

RenderTickCount

public int RenderTickCount { get; set; }

Property Value

int

RenderTickFrac

public float RenderTickFrac { get; set; }

Property Value

float

ShootAngX

public float ShootAngX { get; set; }

Property Value

float

ShootAngY

public float ShootAngY { get; set; }

Property Value

float

ShootAngZ

public float ShootAngZ { get; set; }

Property Value

float

Type

public int Type { get; set; }

Property Value

int

Victim

public CCSPlayerController? Victim { get; set; }

Property Value

CCSPlayerController