Class CTimerEntity
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CTimerEntity : CLogicalEntity, IEquatable<CEntityInstance>
- Inheritance
-
object
CTimerEntity
- Implements
-
- Inherited Members
-
Constructors
CTimerEntity(nint)
public CTimerEntity(nint pointer)
Parameters
pointer
nint
Properties
Disabled
[SchemaMember("CTimerEntity", "m_iDisabled")]
public ref int Disabled { get; }
Property Value
- int
InitialDelay
[SchemaMember("CTimerEntity", "m_flInitialDelay")]
public ref float InitialDelay { get; }
Property Value
- float
LowerRandomBound
[SchemaMember("CTimerEntity", "m_flLowerRandomBound")]
public ref float LowerRandomBound { get; }
Property Value
- float
OnTimer
[SchemaMember("CTimerEntity", "m_OnTimer")]
public CEntityIOOutput OnTimer { get; }
Property Value
- CEntityIOOutput
OnTimerHigh
[SchemaMember("CTimerEntity", "m_OnTimerHigh")]
public CEntityIOOutput OnTimerHigh { get; }
Property Value
- CEntityIOOutput
OnTimerLow
[SchemaMember("CTimerEntity", "m_OnTimerLow")]
public CEntityIOOutput OnTimerLow { get; }
Property Value
- CEntityIOOutput
PauseAfterFiring
[SchemaMember("CTimerEntity", "m_bPauseAfterFiring")]
public ref bool PauseAfterFiring { get; }
Property Value
- bool
Paused
[SchemaMember("CTimerEntity", "m_bPaused")]
public ref bool Paused { get; }
Property Value
- bool
RefireTime
[SchemaMember("CTimerEntity", "m_flRefireTime")]
public ref float RefireTime { get; }
Property Value
- float
RemainingTime
[SchemaMember("CTimerEntity", "m_flRemainingTime")]
public ref float RemainingTime { get; }
Property Value
- float
UpDownState
[SchemaMember("CTimerEntity", "m_bUpDownState")]
public ref bool UpDownState { get; }
Property Value
- bool
UpperRandomBound
[SchemaMember("CTimerEntity", "m_flUpperRandomBound")]
public ref float UpperRandomBound { get; }
Property Value
- float
UseRandomTime
[SchemaMember("CTimerEntity", "m_iUseRandomTime")]
public ref int UseRandomTime { get; }
Property Value
- int