Class CRagdollProp
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CRagdollProp : CBaseAnimGraph, IEquatable<CEntityInstance>
- Inheritance
-
object
CRagdollProp
- Implements
-
- Derived
-
- Inherited Members
-
Constructors
CRagdollProp(nint)
public CRagdollProp(nint pointer)
Parameters
pointer
nint
Properties
AllAsleep
[SchemaMember("CRagdollProp", "m_allAsleep")]
public ref bool AllAsleep { get; }
Property Value
- bool
AwakeTime
[SchemaMember("CRagdollProp", "m_flAwakeTime")]
public ref float AwakeTime { get; }
Property Value
- float
BlendWeight
[SchemaMember("CRagdollProp", "m_flBlendWeight")]
public ref float BlendWeight { get; }
Property Value
- float
DamageEntity
[SchemaMember("CRagdollProp", "m_hDamageEntity")]
public CHandle<CBaseEntity> DamageEntity { get; }
Property Value
- CHandle<CBaseEntity>
DefaultFadeScale
[SchemaMember("CRagdollProp", "m_flDefaultFadeScale")]
public ref float DefaultFadeScale { get; }
Property Value
- float
FadeOutStartTime
[SchemaMember("CRagdollProp", "m_flFadeOutStartTime")]
public ref float FadeOutStartTime { get; }
Property Value
- float
FadeTime
[SchemaMember("CRagdollProp", "m_flFadeTime")]
public ref float FadeTime { get; }
Property Value
- float
FirstCollisionAfterLaunch
[SchemaMember("CRagdollProp", "m_bFirstCollisionAfterLaunch")]
public ref bool FirstCollisionAfterLaunch { get; }
Property Value
- bool
HasBeenPhysgunned
[SchemaMember("CRagdollProp", "m_bHasBeenPhysgunned")]
public ref bool HasBeenPhysgunned { get; }
Property Value
- bool
Killer
[SchemaMember("CRagdollProp", "m_hKiller")]
public CHandle<CBaseEntity> Killer { get; }
Property Value
- CHandle<CBaseEntity>
LastOrigin
[SchemaMember("CRagdollProp", "m_vecLastOrigin")]
public Vector LastOrigin { get; }
Property Value
- Vector
LastOriginChangeTime
[SchemaMember("CRagdollProp", "m_flLastOriginChangeTime")]
public ref float LastOriginChangeTime { get; }
Property Value
- float
LastPhysicsInfluenceTime
[SchemaMember("CRagdollProp", "m_flLastPhysicsInfluenceTime")]
public ref float LastPhysicsInfluenceTime { get; }
Property Value
- float
LastUpdateTickCount
[SchemaMember("CRagdollProp", "m_lastUpdateTickCount")]
public ref uint LastUpdateTickCount { get; }
Property Value
- uint
PhysicsAttacker
[SchemaMember("CRagdollProp", "m_hPhysicsAttacker")]
public CHandle<CBasePlayerPawn> PhysicsAttacker { get; }
Property Value
- CHandle<CBasePlayerPawn>
RagAngles
[SchemaMember("CRagdollProp", "m_ragAngles")]
public NetworkedVector<QAngle> RagAngles { get; }
Property Value
- NetworkedVector<QAngle>
RagPos
[SchemaMember("CRagdollProp", "m_ragPos")]
public NetworkedVector<Vector> RagPos { get; }
Property Value
- NetworkedVector<Vector>
Ragdoll
[SchemaMember("CRagdollProp", "m_ragdoll")]
public ragdoll_t Ragdoll { get; }
Property Value
- ragdoll_t
RagdollMaxs
[SchemaMember("CRagdollProp", "m_ragdollMaxs")]
public NetworkedVector<Vector> RagdollMaxs { get; }
Property Value
- NetworkedVector<Vector>
RagdollMins
[SchemaMember("CRagdollProp", "m_ragdollMins")]
public NetworkedVector<Vector> RagdollMins { get; }
Property Value
- NetworkedVector<Vector>
RagdollSource
[SchemaMember("CRagdollProp", "m_hRagdollSource")]
public CHandle<CBaseEntity> RagdollSource { get; }
Property Value
- CHandle<CBaseEntity>
ShouldDeleteActivationRecord
[SchemaMember("CRagdollProp", "m_bShouldDeleteActivationRecord")]
public ref bool ShouldDeleteActivationRecord { get; }
Property Value
- bool
ShouldTeleportPhysics
[SchemaMember("CRagdollProp", "m_bShouldTeleportPhysics")]
public ref bool ShouldTeleportPhysics { get; }
Property Value
- bool
StartDisabled
[SchemaMember("CRagdollProp", "m_bStartDisabled")]
public ref bool StartDisabled { get; }
Property Value
- bool
StrOriginClassName
[SchemaMember("CRagdollProp", "m_strOriginClassName")]
public string StrOriginClassName { get; set; }
Property Value
- string
StrSourceClassName
[SchemaMember("CRagdollProp", "m_strSourceClassName")]
public string StrSourceClassName { get; set; }
Property Value
- string
ValidatePoweredRagdollPose
[SchemaMember("CRagdollProp", "m_bValidatePoweredRagdollPose")]
public ref bool ValidatePoweredRagdollPose { get; }
Property Value
- bool