Table of Contents

Class CPointTemplate

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CPointTemplate : CLogicalEntity, IEquatable<CEntityInstance>
Inheritance
CPointTemplate
Implements
Inherited Members

Constructors

CPointTemplate(nint)

public CPointTemplate(nint pointer)

Parameters

pointer nint

Properties

AsynchronouslySpawnEntities

[SchemaMember("CPointTemplate", "m_bAsynchronouslySpawnEntities")]
public ref bool AsynchronouslySpawnEntities { get; }

Property Value

bool

ClientOnlyEntityBehavior

[SchemaMember("CPointTemplate", "m_clientOnlyEntityBehavior")]
public ref PointTemplateClientOnlyEntityBehavior_t ClientOnlyEntityBehavior { get; }

Property Value

PointTemplateClientOnlyEntityBehavior_t

CreatedSpawnGroupHandles

[SchemaMember("CPointTemplate", "m_createdSpawnGroupHandles")]
public NetworkedVector<uint> CreatedSpawnGroupHandles { get; }

Property Value

NetworkedVector<uint>

EntityFilterName

[SchemaMember("CPointTemplate", "m_iszEntityFilterName")]
public string EntityFilterName { get; set; }

Property Value

string

OutputOnSpawned

[SchemaMember("CPointTemplate", "m_pOutputOnSpawned")]
public CEntityIOOutput OutputOnSpawned { get; }

Property Value

CEntityIOOutput

OwnerSpawnGroupType

[SchemaMember("CPointTemplate", "m_ownerSpawnGroupType")]
public ref PointTemplateOwnerSpawnGroupType_t OwnerSpawnGroupType { get; }

Property Value

PointTemplateOwnerSpawnGroupType_t

Source2EntityLumpName

[SchemaMember("CPointTemplate", "m_iszSource2EntityLumpName")]
public string Source2EntityLumpName { get; set; }

Property Value

string

SpawnedEntityHandles

[SchemaMember("CPointTemplate", "m_SpawnedEntityHandles")]
public NetworkedVector<CHandle<CEntityInstance>> SpawnedEntityHandles { get; }

Property Value

NetworkedVector<CHandle<CEntityInstance>>

TimeoutInterval

[SchemaMember("CPointTemplate", "m_flTimeoutInterval")]
public ref float TimeoutInterval { get; }

Property Value

float

WorldName

[SchemaMember("CPointTemplate", "m_iszWorldName")]
public string WorldName { get; set; }

Property Value

string