Class CPlantedC4
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CPlantedC4 : CBaseAnimGraph, IEquatable<CEntityInstance>
- Inheritance
-
object
CPlantedC4
- Implements
-
- Inherited Members
-
Constructors
CPlantedC4(nint)
public CPlantedC4(nint pointer)
Parameters
pointer
nint
Properties
AttributeManager
[SchemaMember("CPlantedC4", "m_AttributeManager")]
public CAttributeContainer AttributeManager { get; }
Property Value
- CAttributeContainer
BeingDefused
[SchemaMember("CPlantedC4", "m_bBeingDefused")]
public ref bool BeingDefused { get; }
Property Value
- bool
BombDefused
[SchemaMember("CPlantedC4", "m_bBombDefused")]
public ref bool BombDefused { get; }
Property Value
- bool
BombDefuser
[SchemaMember("CPlantedC4", "m_hBombDefuser")]
public CHandle<CCSPlayerPawn> BombDefuser { get; }
Property Value
- CHandle<CCSPlayerPawn>
BombSite
[SchemaMember("CPlantedC4", "m_nBombSite")]
public ref int BombSite { get; }
Property Value
- int
BombTicking
[SchemaMember("CPlantedC4", "m_bBombTicking")]
public ref bool BombTicking { get; }
Property Value
- bool
C4Blow
[SchemaMember("CPlantedC4", "m_flC4Blow")]
public ref float C4Blow { get; }
Property Value
- float
CannotBeDefused
[SchemaMember("CPlantedC4", "m_bCannotBeDefused")]
public ref bool CannotBeDefused { get; }
Property Value
- bool
CatchUpToPlayerEye
[SchemaMember("CPlantedC4", "m_angCatchUpToPlayerEye")]
public QAngle CatchUpToPlayerEye { get; }
Property Value
- QAngle
ControlPanel
[SchemaMember("CPlantedC4", "m_hControlPanel")]
public CHandle<CBaseEntity> ControlPanel { get; }
Property Value
- CHandle<CBaseEntity>
DefuseCountDown
[SchemaMember("CPlantedC4", "m_flDefuseCountDown")]
public ref float DefuseCountDown { get; }
Property Value
- float
DefuseLength
[SchemaMember("CPlantedC4", "m_flDefuseLength")]
public ref float DefuseLength { get; }
Property Value
- float
EntitySpottedState
[SchemaMember("CPlantedC4", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState { get; }
Property Value
- EntitySpottedState_t
HasExploded
[SchemaMember("CPlantedC4", "m_bHasExploded")]
public ref bool HasExploded { get; }
Property Value
- bool
LastDefuseTime
[SchemaMember("CPlantedC4", "m_fLastDefuseTime")]
public ref float LastDefuseTime { get; }
Property Value
- float
LastSpinDetectionTime
[SchemaMember("CPlantedC4", "m_flLastSpinDetectionTime")]
public ref float LastSpinDetectionTime { get; }
Property Value
- float
NextBotBeepTime
[SchemaMember("CPlantedC4", "m_flNextBotBeepTime")]
public ref float NextBotBeepTime { get; }
Property Value
- float
OnBombBeginDefuse
[SchemaMember("CPlantedC4", "m_OnBombBeginDefuse")]
public CEntityIOOutput OnBombBeginDefuse { get; }
Property Value
- CEntityIOOutput
OnBombDefuseAborted
[SchemaMember("CPlantedC4", "m_OnBombDefuseAborted")]
public CEntityIOOutput OnBombDefuseAborted { get; }
Property Value
- CEntityIOOutput
OnBombDefused
[SchemaMember("CPlantedC4", "m_OnBombDefused")]
public CEntityIOOutput OnBombDefused { get; }
Property Value
- CEntityIOOutput
ProgressBarTime
[SchemaMember("CPlantedC4", "m_iProgressBarTime")]
public ref int ProgressBarTime { get; }
Property Value
- int
SourceSoundscapeHash
[SchemaMember("CPlantedC4", "m_nSourceSoundscapeHash")]
public ref int SourceSoundscapeHash { get; }
Property Value
- int
SpotRules
[SchemaMember("CPlantedC4", "m_nSpotRules")]
public ref int SpotRules { get; }
Property Value
- int
TimerLength
[SchemaMember("CPlantedC4", "m_flTimerLength")]
public ref float TimerLength { get; }
Property Value
- float
TrainingPlacedByPlayer
[SchemaMember("CPlantedC4", "m_bTrainingPlacedByPlayer")]
public ref bool TrainingPlacedByPlayer { get; }
Property Value
- bool
VoiceAlertFired
[SchemaMember("CPlantedC4", "m_bVoiceAlertFired")]
public ref bool VoiceAlertFired { get; }
Property Value
- bool
VoiceAlertPlayed
[SchemaMember("CPlantedC4", "m_bVoiceAlertPlayed")]
public Span<bool> VoiceAlertPlayed { get; }
Property Value
- Span<bool>