Class CLogicAuto
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CLogicAuto : CBaseEntity, IEquatable<CEntityInstance>
- Inheritance
-
object
CLogicAuto
- Implements
-
- Inherited Members
-
Constructors
CLogicAuto(nint)
public CLogicAuto(nint pointer)
Parameters
pointer
nint
Properties
Globalstate
[SchemaMember("CLogicAuto", "m_globalstate")]
public string Globalstate { get; set; }
Property Value
- string
OnBackgroundMap
[SchemaMember("CLogicAuto", "m_OnBackgroundMap")]
public CEntityIOOutput OnBackgroundMap { get; }
Property Value
- CEntityIOOutput
OnDemoMapSpawn
[SchemaMember("CLogicAuto", "m_OnDemoMapSpawn")]
public CEntityIOOutput OnDemoMapSpawn { get; }
Property Value
- CEntityIOOutput
OnLoadGame
[SchemaMember("CLogicAuto", "m_OnLoadGame")]
public CEntityIOOutput OnLoadGame { get; }
Property Value
- CEntityIOOutput
OnMapSpawn
[SchemaMember("CLogicAuto", "m_OnMapSpawn")]
public CEntityIOOutput OnMapSpawn { get; }
Property Value
- CEntityIOOutput
OnMapTransition
[SchemaMember("CLogicAuto", "m_OnMapTransition")]
public CEntityIOOutput OnMapTransition { get; }
Property Value
- CEntityIOOutput
OnMultiNewMap
[SchemaMember("CLogicAuto", "m_OnMultiNewMap")]
public CEntityIOOutput OnMultiNewMap { get; }
Property Value
- CEntityIOOutput
OnMultiNewRound
[SchemaMember("CLogicAuto", "m_OnMultiNewRound")]
public CEntityIOOutput OnMultiNewRound { get; }
Property Value
- CEntityIOOutput
OnNewGame
[SchemaMember("CLogicAuto", "m_OnNewGame")]
public CEntityIOOutput OnNewGame { get; }
Property Value
- CEntityIOOutput
OnVREnabled
[SchemaMember("CLogicAuto", "m_OnVREnabled")]
public CEntityIOOutput OnVREnabled { get; }
Property Value
- CEntityIOOutput
OnVRNotEnabled
[SchemaMember("CLogicAuto", "m_OnVRNotEnabled")]
public CEntityIOOutput OnVRNotEnabled { get; }
Property Value
- CEntityIOOutput