Table of Contents

Class CEnvExplosion

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CEnvExplosion : CModelPointEntity, IEquatable<CEntityInstance>
Inheritance
CEnvExplosion
Implements
Inherited Members

Constructors

CEnvExplosion(nint)

public CEnvExplosion(nint pointer)

Parameters

pointer nint

Properties

ClassIgnore

[SchemaMember("CEnvExplosion", "m_iClassIgnore")]
public ref Class_T ClassIgnore { get; }

Property Value

Class_T

ClassIgnore2

[SchemaMember("CEnvExplosion", "m_iClassIgnore2")]
public ref Class_T ClassIgnore2 { get; }

Property Value

Class_T

CustomDamageType

[SchemaMember("CEnvExplosion", "m_iCustomDamageType")]
public ref int CustomDamageType { get; }

Property Value

int

CustomEffectName

[SchemaMember("CEnvExplosion", "m_iszCustomEffectName")]
public string CustomEffectName { get; set; }

Property Value

string

CustomSoundName

[SchemaMember("CEnvExplosion", "m_iszCustomSoundName")]
public string CustomSoundName { get; set; }

Property Value

string

DamageForce

[SchemaMember("CEnvExplosion", "m_flDamageForce")]
public ref float DamageForce { get; }

Property Value

float

EntityIgnore

[SchemaMember("CEnvExplosion", "m_hEntityIgnore")]
public CHandle<CBaseEntity> EntityIgnore { get; }

Property Value

CHandle<CBaseEntity>

EntityIgnoreName

[SchemaMember("CEnvExplosion", "m_iszEntityIgnoreName")]
public string EntityIgnoreName { get; set; }

Property Value

string

ExplosionType

[SchemaMember("CEnvExplosion", "m_iszExplosionType")]
public string ExplosionType { get; set; }

Property Value

string

Inflictor

[SchemaMember("CEnvExplosion", "m_hInflictor")]
public CHandle<CBaseEntity> Inflictor { get; }

Property Value

CHandle<CBaseEntity>

InnerRadius

[SchemaMember("CEnvExplosion", "m_flInnerRadius")]
public ref float InnerRadius { get; }

Property Value

float

Magnitude

[SchemaMember("CEnvExplosion", "m_iMagnitude")]
public ref int Magnitude { get; }

Property Value

int

PlayerDamage

[SchemaMember("CEnvExplosion", "m_flPlayerDamage")]
public ref float PlayerDamage { get; }

Property Value

float

RadiusOverride

[SchemaMember("CEnvExplosion", "m_iRadiusOverride")]
public ref int RadiusOverride { get; }

Property Value

int

SpriteScale

[SchemaMember("CEnvExplosion", "m_spriteScale")]
public ref int SpriteScale { get; }

Property Value

int