Class CEnvExplosion
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CEnvExplosion : CModelPointEntity, IEquatable<CEntityInstance>
- Inheritance
-
object
CEnvExplosion
- Implements
-
- Inherited Members
-
Constructors
CEnvExplosion(nint)
public CEnvExplosion(nint pointer)
Parameters
pointer
nint
Properties
ClassIgnore
[SchemaMember("CEnvExplosion", "m_iClassIgnore")]
public ref Class_T ClassIgnore { get; }
Property Value
- Class_T
ClassIgnore2
[SchemaMember("CEnvExplosion", "m_iClassIgnore2")]
public ref Class_T ClassIgnore2 { get; }
Property Value
- Class_T
CreateDebris
[SchemaMember("CEnvExplosion", "m_bCreateDebris")]
public ref bool CreateDebris { get; }
Property Value
- bool
CustomDamageType
[SchemaMember("CEnvExplosion", "m_iCustomDamageType")]
public ref DamageTypes_t CustomDamageType { get; }
Property Value
- DamageTypes_t
CustomEffectName
[SchemaMember("CEnvExplosion", "m_iszCustomEffectName")]
public string CustomEffectName { get; set; }
Property Value
- string
CustomSoundName
[SchemaMember("CEnvExplosion", "m_iszCustomSoundName")]
public string CustomSoundName { get; set; }
Property Value
- string
DamageForce
[SchemaMember("CEnvExplosion", "m_flDamageForce")]
public ref float DamageForce { get; }
Property Value
- float
EntityIgnore
[SchemaMember("CEnvExplosion", "m_hEntityIgnore")]
public CHandle<CBaseEntity> EntityIgnore { get; }
Property Value
- CHandle<CBaseEntity>
EntityIgnoreName
[SchemaMember("CEnvExplosion", "m_iszEntityIgnoreName")]
public string EntityIgnoreName { get; set; }
Property Value
- string
ExplosionType
[SchemaMember("CEnvExplosion", "m_iszExplosionType")]
public string ExplosionType { get; set; }
Property Value
- string
Inflictor
[SchemaMember("CEnvExplosion", "m_hInflictor")]
public CHandle<CBaseEntity> Inflictor { get; }
Property Value
- CHandle<CBaseEntity>
InnerRadius
[SchemaMember("CEnvExplosion", "m_flInnerRadius")]
public ref float InnerRadius { get; }
Property Value
- float
Magnitude
[SchemaMember("CEnvExplosion", "m_iMagnitude")]
public ref int Magnitude { get; }
Property Value
- int
PlayerDamage
[SchemaMember("CEnvExplosion", "m_flPlayerDamage")]
public ref float PlayerDamage { get; }
Property Value
- float
RadiusOverride
[SchemaMember("CEnvExplosion", "m_iRadiusOverride")]
public ref int RadiusOverride { get; }
Property Value
- int
SpriteScale
[SchemaMember("CEnvExplosion", "m_spriteScale")]
public ref int SpriteScale { get; }
Property Value
- int