Class CCSPlayer_WeaponServices
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CCSPlayer_WeaponServices : CPlayer_WeaponServices
- Inheritance
-
object
CCSPlayer_WeaponServices
- Inherited Members
-
Constructors
CCSPlayer_WeaponServices(nint)
public CCSPlayer_WeaponServices(nint pointer)
Parameters
pointer
nint
Properties
DisableAutoDeploy
[SchemaMember("CCSPlayer_WeaponServices", "m_bDisableAutoDeploy")]
public ref bool DisableAutoDeploy { get; }
Property Value
- bool
IsBeingGivenItem
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsBeingGivenItem")]
public ref bool IsBeingGivenItem { get; }
Property Value
- bool
IsHoldingLookAtWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsHoldingLookAtWeapon")]
public ref bool IsHoldingLookAtWeapon { get; }
Property Value
- bool
IsLookingAtWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsLookingAtWeapon")]
public ref bool IsLookingAtWeapon { get; }
Property Value
- bool
IsPickingUpGroundWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon")]
public ref bool IsPickingUpGroundWeapon { get; }
Property Value
- bool
IsPickingUpItemWithUse
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpItemWithUse")]
public ref bool IsPickingUpItemWithUse { get; }
Property Value
- bool
NextAttack
[SchemaMember("CCSPlayer_WeaponServices", "m_flNextAttack")]
public ref float NextAttack { get; }
Property Value
- float
OldInputHistoryCount
[SchemaMember("CCSPlayer_WeaponServices", "m_nOldInputHistoryCount")]
public ref uint OldInputHistoryCount { get; }
Property Value
- uint
OldShootPositionHistoryCount
[SchemaMember("CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount")]
public ref uint OldShootPositionHistoryCount { get; }
Property Value
- uint
PickedUpWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_bPickedUpWeapon")]
public ref bool PickedUpWeapon { get; }
Property Value
- bool
SavedWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_hSavedWeapon")]
public CHandle<CBasePlayerWeapon> SavedWeapon { get; }
Property Value
- CHandle<CBasePlayerWeapon>
TimeToMelee
[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToMelee")]
public ref int TimeToMelee { get; }
Property Value
- int
TimeToPrimary
[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToPrimary")]
public ref int TimeToPrimary { get; }
Property Value
- int
TimeToSecondary
[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToSecondary")]
public ref int TimeToSecondary { get; }
Property Value
- int
TimeToSniperRifle
[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToSniperRifle")]
public ref int TimeToSniperRifle { get; }
Property Value
- int