Table of Contents

Class CCSPlayer_WeaponServices

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CCSPlayer_WeaponServices : CPlayer_WeaponServices
Inheritance
CCSPlayer_WeaponServices
Inherited Members

Constructors

CCSPlayer_WeaponServices(nint)

public CCSPlayer_WeaponServices(nint pointer)

Parameters

pointer nint

Properties

DisableAutoDeploy

[SchemaMember("CCSPlayer_WeaponServices", "m_bDisableAutoDeploy")]
public ref bool DisableAutoDeploy { get; }

Property Value

bool

IsBeingGivenItem

[SchemaMember("CCSPlayer_WeaponServices", "m_bIsBeingGivenItem")]
public ref bool IsBeingGivenItem { get; }

Property Value

bool

IsHoldingLookAtWeapon

[SchemaMember("CCSPlayer_WeaponServices", "m_bIsHoldingLookAtWeapon")]
public ref bool IsHoldingLookAtWeapon { get; }

Property Value

bool

IsLookingAtWeapon

[SchemaMember("CCSPlayer_WeaponServices", "m_bIsLookingAtWeapon")]
public ref bool IsLookingAtWeapon { get; }

Property Value

bool

IsPickingUpGroundWeapon

[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon")]
public ref bool IsPickingUpGroundWeapon { get; }

Property Value

bool

IsPickingUpItemWithUse

[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpItemWithUse")]
public ref bool IsPickingUpItemWithUse { get; }

Property Value

bool

NextAttack

[SchemaMember("CCSPlayer_WeaponServices", "m_flNextAttack")]
public ref float NextAttack { get; }

Property Value

float

OldInputHistoryCount

[SchemaMember("CCSPlayer_WeaponServices", "m_nOldInputHistoryCount")]
public ref uint OldInputHistoryCount { get; }

Property Value

uint

OldShootPositionHistoryCount

[SchemaMember("CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount")]
public ref uint OldShootPositionHistoryCount { get; }

Property Value

uint

PickedUpWeapon

[SchemaMember("CCSPlayer_WeaponServices", "m_bPickedUpWeapon")]
public ref bool PickedUpWeapon { get; }

Property Value

bool

SavedWeapon

[SchemaMember("CCSPlayer_WeaponServices", "m_hSavedWeapon")]
public CHandle<CBasePlayerWeapon> SavedWeapon { get; }

Property Value

CHandle<CBasePlayerWeapon>

TimeToMelee

[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToMelee")]
public ref int TimeToMelee { get; }

Property Value

int

TimeToPrimary

[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToPrimary")]
public ref int TimeToPrimary { get; }

Property Value

int

TimeToSecondary

[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToSecondary")]
public ref int TimeToSecondary { get; }

Property Value

int

TimeToSniperRifle

[SchemaMember("CCSPlayer_WeaponServices", "m_nTimeToSniperRifle")]
public ref int TimeToSniperRifle { get; }

Property Value

int