Class CCSPlayerPawnBase
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CCSPlayerPawnBase : CBasePlayerPawn, IEquatable<CEntityInstance>
- Inheritance
-
object
CCSPlayerPawnBase
- Implements
-
- Derived
-
- Inherited Members
-
Constructors
CCSPlayerPawnBase(nint)
public CCSPlayerPawnBase(nint pointer)
Parameters
pointer
nint
Properties
BlindStartTime
[SchemaMember("CCSPlayerPawnBase", "m_blindStartTime")]
public ref float BlindStartTime { get; }
Property Value
- float
BlindUntilTime
[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime { get; }
Property Value
- float
CTouchExpansionComponent
[SchemaMember("CCSPlayerPawnBase", "m_CTouchExpansionComponent")]
public CTouchExpansionComponent CTouchExpansionComponent { get; }
Property Value
- CTouchExpansionComponent
FlashDuration
[SchemaMember("CCSPlayerPawnBase", "m_flFlashDuration")]
public ref float FlashDuration { get; }
Property Value
- float
FlashMaxAlpha
[SchemaMember("CCSPlayerPawnBase", "m_flFlashMaxAlpha")]
public ref float FlashMaxAlpha { get; }
Property Value
- float
HasMovedSinceSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn { get; }
Property Value
- bool
IdleTimeSinceLastAction
[SchemaMember("CCSPlayerPawnBase", "m_flIdleTimeSinceLastAction")]
public ref float IdleTimeSinceLastAction { get; }
Property Value
- float
[SchemaMember("CCSPlayerPawnBase", "m_fNextRadarUpdateTime")]
public ref float NextRadarUpdateTime { get; }
Property Value
- float
NumSpawns
[SchemaMember("CCSPlayerPawnBase", "m_iNumSpawns")]
public ref int NumSpawns { get; }
Property Value
- int
OriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController { get; }
Property Value
- CHandle<CCSPlayerController>
PingServices
[SchemaMember("CCSPlayerPawnBase", "m_pPingServices")]
public CCSPlayer_PingServices? PingServices { get; }
Property Value
- CCSPlayer_PingServices
PlayerState
[SchemaMember("CCSPlayerPawnBase", "m_iPlayerState")]
public ref CSPlayerState PlayerState { get; }
Property Value
- CSPlayerState
ProgressBarDuration
[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref int ProgressBarDuration { get; }
Property Value
- int
ProgressBarStartTime
[SchemaMember("CCSPlayerPawnBase", "m_flProgressBarStartTime")]
public ref float ProgressBarStartTime { get; }
Property Value
- float
Respawning
[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning { get; }
Property Value
- bool