Table of Contents

Class CCSPlayerController_InventoryServices

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CCSPlayerController_InventoryServices : CPlayerControllerComponent
Inheritance
CCSPlayerController_InventoryServices
Inherited Members

Constructors

CCSPlayerController_InventoryServices(nint)

public CCSPlayerController_InventoryServices(nint pointer)

Parameters

pointer nint

Properties

EquippedPlayerSprayIDs

[SchemaMember("CCSPlayerController_InventoryServices", "m_unEquippedPlayerSprayIDs")]
public Span<uint> EquippedPlayerSprayIDs { get; }

Property Value

Span<uint>

MusicID

[SchemaMember("CCSPlayerController_InventoryServices", "m_unMusicID")]
public ref ushort MusicID { get; }

Property Value

ushort

PersonaDataPublicCommendsFriendly

[SchemaMember("CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsFriendly")]
public ref int PersonaDataPublicCommendsFriendly { get; }

Property Value

int

PersonaDataPublicCommendsLeader

[SchemaMember("CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsLeader")]
public ref int PersonaDataPublicCommendsLeader { get; }

Property Value

int

PersonaDataPublicCommendsTeacher

[SchemaMember("CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsTeacher")]
public ref int PersonaDataPublicCommendsTeacher { get; }

Property Value

int

PersonaDataPublicLevel

[SchemaMember("CCSPlayerController_InventoryServices", "m_nPersonaDataPublicLevel")]
public ref int PersonaDataPublicLevel { get; }

Property Value

int

PersonaDataXpTrailLevel

[SchemaMember("CCSPlayerController_InventoryServices", "m_nPersonaDataXpTrailLevel")]
public ref int PersonaDataXpTrailLevel { get; }

Property Value

int

Rank

[SchemaMember("CCSPlayerController_InventoryServices", "m_rank")]
public Span<MedalRank_t> Rank { get; }

Property Value

Span<MedalRank_t>

ServerAuthoritativeWeaponSlots

[SchemaMember("CCSPlayerController_InventoryServices", "m_vecServerAuthoritativeWeaponSlots")]
public NetworkedVector<ServerAuthoritativeWeaponSlot_t> ServerAuthoritativeWeaponSlots { get; }

Property Value

NetworkedVector<ServerAuthoritativeWeaponSlot_t>