Table of Contents

Class CCSPlayerAnimationState

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CCSPlayerAnimationState : NativeObject
Inheritance
object
CCSPlayerAnimationState
Inherited Members

Constructors

CCSPlayerAnimationState(nint)

public CCSPlayerAnimationState(nint pointer)

Parameters

pointer nint

Properties

ActionStartTick

[SchemaMember("CCSPlayerAnimationState", "m_actionStartTick")]
public ref int ActionStartTick { get; }

Property Value

int

AirAction

[SchemaMember("CCSPlayerAnimationState", "m_airAction")]
public ref CCSPlayerAnimationStateAirAction_t AirAction { get; }

Property Value

CCSPlayerAnimationStateAirAction_t

CurrentMoveType

[SchemaMember("CCSPlayerAnimationState", "m_currentMoveType")]
public ref CCSPlayerAnimationStateMoveType_t CurrentMoveType { get; }

Property Value

CCSPlayerAnimationStateMoveType_t

FootIKOffsetLeft

[SchemaMember("CCSPlayerAnimationState", "m_flFootIKOffsetLeft")]
public ref float FootIKOffsetLeft { get; }

Property Value

float

FootIKOffsetRight

[SchemaMember("CCSPlayerAnimationState", "m_flFootIKOffsetRight")]
public ref float FootIKOffsetRight { get; }

Property Value

float

GroundActionDirection

[SchemaMember("CCSPlayerAnimationState", "m_groundActionDirection")]
public ref CCSPlayerAnimationStateDirection_t GroundActionDirection { get; }

Property Value

CCSPlayerAnimationStateDirection_t

GroundMoveState

[SchemaMember("CCSPlayerAnimationState", "m_groundMoveState")]
public ref CCSPlayerAnimationStateGroundMoveState_t GroundMoveState { get; }

Property Value

CCSPlayerAnimationStateGroundMoveState_t

IsStutterStep

[SchemaMember("CCSPlayerAnimationState", "m_bIsStutterStep")]
public ref bool IsStutterStep { get; }

Property Value

bool

PlantAndTurnStartTick

[SchemaMember("CCSPlayerAnimationState", "m_plantAndTurnStartTick")]
public ref int PlantAndTurnStartTick { get; }

Property Value

int

PreviousAimYaw

[SchemaMember("CCSPlayerAnimationState", "m_flPreviousAimYaw")]
public ref float PreviousAimYaw { get; }

Property Value

float

PreviousHorizontalSpeed

[SchemaMember("CCSPlayerAnimationState", "m_flPreviousHorizontalSpeed")]
public ref float PreviousHorizontalSpeed { get; }

Property Value

float

StaticAimTimerStartTick

[SchemaMember("CCSPlayerAnimationState", "m_staticAimTimerStartTick")]
public ref int StaticAimTimerStartTick { get; }

Property Value

int

StutterStepStartTick

[SchemaMember("CCSPlayerAnimationState", "m_stutterStepStartTick")]
public ref int StutterStepStartTick { get; }

Property Value

int

TurnOnSpotAngle

[SchemaMember("CCSPlayerAnimationState", "m_flTurnOnSpotAngle")]
public ref float TurnOnSpotAngle { get; }

Property Value

float

WasOnGroundLastUpdate

[SchemaMember("CCSPlayerAnimationState", "m_bWasOnGroundLastUpdate")]
public ref bool WasOnGroundLastUpdate { get; }

Property Value

bool

WasStationaryLastUpdate

[SchemaMember("CCSPlayerAnimationState", "m_bWasStationaryLastUpdate")]
public ref bool WasStationaryLastUpdate { get; }

Property Value

bool

WeaponDropPercentageDueToMovement

[SchemaMember("CCSPlayerAnimationState", "m_flWeaponDropPercentageDueToMovement")]
public ref float WeaponDropPercentageDueToMovement { get; }

Property Value

float

WeaponDropSmoothDampVelocity

[SchemaMember("CCSPlayerAnimationState", "m_flWeaponDropSmoothDampVelocity")]
public ref float WeaponDropSmoothDampVelocity { get; }

Property Value

float