Class CCSPlayerAnimationState
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CCSPlayerAnimationState : NativeObject
- Inheritance
-
object
CCSPlayerAnimationState
- Inherited Members
-
Constructors
CCSPlayerAnimationState(nint)
public CCSPlayerAnimationState(nint pointer)
Parameters
pointer nint
Properties
ActionStartTick
[SchemaMember("CCSPlayerAnimationState", "m_actionStartTick")]
public ref int ActionStartTick { get; }
Property Value
- int
AirAction
[SchemaMember("CCSPlayerAnimationState", "m_airAction")]
public ref CCSPlayerAnimationStateAirAction_t AirAction { get; }
Property Value
- CCSPlayerAnimationStateAirAction_t
CurrentMoveType
[SchemaMember("CCSPlayerAnimationState", "m_currentMoveType")]
public ref CCSPlayerAnimationStateMoveType_t CurrentMoveType { get; }
Property Value
- CCSPlayerAnimationStateMoveType_t
[SchemaMember("CCSPlayerAnimationState", "m_flFootIKOffsetLeft")]
public ref float FootIKOffsetLeft { get; }
Property Value
- float
[SchemaMember("CCSPlayerAnimationState", "m_flFootIKOffsetRight")]
public ref float FootIKOffsetRight { get; }
Property Value
- float
GroundActionDirection
[SchemaMember("CCSPlayerAnimationState", "m_groundActionDirection")]
public ref CCSPlayerAnimationStateDirection_t GroundActionDirection { get; }
Property Value
- CCSPlayerAnimationStateDirection_t
GroundMoveState
[SchemaMember("CCSPlayerAnimationState", "m_groundMoveState")]
public ref CCSPlayerAnimationStateGroundMoveState_t GroundMoveState { get; }
Property Value
- CCSPlayerAnimationStateGroundMoveState_t
IsStutterStep
[SchemaMember("CCSPlayerAnimationState", "m_bIsStutterStep")]
public ref bool IsStutterStep { get; }
Property Value
- bool
PlantAndTurnStartTick
[SchemaMember("CCSPlayerAnimationState", "m_plantAndTurnStartTick")]
public ref int PlantAndTurnStartTick { get; }
Property Value
- int
PreviousAimYaw
[SchemaMember("CCSPlayerAnimationState", "m_flPreviousAimYaw")]
public ref float PreviousAimYaw { get; }
Property Value
- float
PreviousHorizontalSpeed
[SchemaMember("CCSPlayerAnimationState", "m_flPreviousHorizontalSpeed")]
public ref float PreviousHorizontalSpeed { get; }
Property Value
- float
StaticAimTimerStartTick
[SchemaMember("CCSPlayerAnimationState", "m_staticAimTimerStartTick")]
public ref int StaticAimTimerStartTick { get; }
Property Value
- int
StutterStepStartTick
[SchemaMember("CCSPlayerAnimationState", "m_stutterStepStartTick")]
public ref int StutterStepStartTick { get; }
Property Value
- int
TurnOnSpotAngle
[SchemaMember("CCSPlayerAnimationState", "m_flTurnOnSpotAngle")]
public ref float TurnOnSpotAngle { get; }
Property Value
- float
WasOnGroundLastUpdate
[SchemaMember("CCSPlayerAnimationState", "m_bWasOnGroundLastUpdate")]
public ref bool WasOnGroundLastUpdate { get; }
Property Value
- bool
WasStationaryLastUpdate
[SchemaMember("CCSPlayerAnimationState", "m_bWasStationaryLastUpdate")]
public ref bool WasStationaryLastUpdate { get; }
Property Value
- bool
WeaponDropPercentageDueToMovement
[SchemaMember("CCSPlayerAnimationState", "m_flWeaponDropPercentageDueToMovement")]
public ref float WeaponDropPercentageDueToMovement { get; }
Property Value
- float
WeaponDropSmoothDampVelocity
[SchemaMember("CCSPlayerAnimationState", "m_flWeaponDropSmoothDampVelocity")]
public ref float WeaponDropSmoothDampVelocity { get; }
Property Value
- float