Table of Contents

Class CC4

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CC4 : CCSWeaponBase, IEquatable<CEntityInstance>
Inheritance
CC4
Implements
Inherited Members

Constructors

CC4(nint)

public CC4(nint pointer)

Parameters

pointer nint

Properties

ArmedTime

[SchemaMember("CC4", "m_fArmedTime")]
public ref float ArmedTime { get; }

Property Value

float

BombPlacedAnimation

[SchemaMember("CC4", "m_bBombPlacedAnimation")]
public ref bool BombPlacedAnimation { get; }

Property Value

bool

BombPlanted

[SchemaMember("CC4", "m_bBombPlanted")]
public ref bool BombPlanted { get; }

Property Value

bool

DoValidDroppedPositionCheck

[SchemaMember("CC4", "m_bDoValidDroppedPositionCheck")]
public ref bool DoValidDroppedPositionCheck { get; }

Property Value

bool

EntitySpottedState

[SchemaMember("CC4", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState { get; }

Property Value

EntitySpottedState_t

IsPlantingViaUse

[SchemaMember("CC4", "m_bIsPlantingViaUse")]
public ref bool IsPlantingViaUse { get; }

Property Value

bool

LastValidDroppedPosition

[SchemaMember("CC4", "m_vecLastValidDroppedPosition")]
public Vector LastValidDroppedPosition { get; }

Property Value

Vector

LastValidPlayerHeldPosition

[SchemaMember("CC4", "m_vecLastValidPlayerHeldPosition")]
public Vector LastValidPlayerHeldPosition { get; }

Property Value

Vector

PlayedArmingBeeps

[SchemaMember("CC4", "m_bPlayedArmingBeeps")]
public Span<bool> PlayedArmingBeeps { get; }

Property Value

Span<bool>

SpotRules

[SchemaMember("CC4", "m_nSpotRules")]
public ref int SpotRules { get; }

Property Value

int

StartedArming

[SchemaMember("CC4", "m_bStartedArming")]
public ref bool StartedArming { get; }

Property Value

bool