Class CBasePlayerVData
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CBasePlayerVData : CEntitySubclassVDataBase
- Inheritance
-
object
CBasePlayerVData
- Inherited Members
-
Constructors
CBasePlayerVData(nint)
public CBasePlayerVData(nint pointer)
Parameters
pointer
nint
Properties
ArmDamageMultiplier
[SchemaMember("CBasePlayerVData", "m_flArmDamageMultiplier")]
public CSkillFloat ArmDamageMultiplier { get; }
Property Value
- CSkillFloat
ChestDamageMultiplier
[SchemaMember("CBasePlayerVData", "m_flChestDamageMultiplier")]
public CSkillFloat ChestDamageMultiplier { get; }
Property Value
- CSkillFloat
CrouchTime
[SchemaMember("CBasePlayerVData", "m_flCrouchTime")]
public ref float CrouchTime { get; }
Property Value
- float
DrowningDamageInitial
[SchemaMember("CBasePlayerVData", "m_nDrowningDamageInitial")]
public ref int DrowningDamageInitial { get; }
Property Value
- int
DrowningDamageInterval
[SchemaMember("CBasePlayerVData", "m_flDrowningDamageInterval")]
public ref float DrowningDamageInterval { get; }
Property Value
- float
DrowningDamageMax
[SchemaMember("CBasePlayerVData", "m_nDrowningDamageMax")]
public ref int DrowningDamageMax { get; }
Property Value
- int
HeadDamageMultiplier
[SchemaMember("CBasePlayerVData", "m_flHeadDamageMultiplier")]
public CSkillFloat HeadDamageMultiplier { get; }
Property Value
- CSkillFloat
HoldBreathTime
[SchemaMember("CBasePlayerVData", "m_flHoldBreathTime")]
public ref float HoldBreathTime { get; }
Property Value
- float
LegDamageMultiplier
[SchemaMember("CBasePlayerVData", "m_flLegDamageMultiplier")]
public CSkillFloat LegDamageMultiplier { get; }
Property Value
- CSkillFloat
StomachDamageMultiplier
[SchemaMember("CBasePlayerVData", "m_flStomachDamageMultiplier")]
public CSkillFloat StomachDamageMultiplier { get; }
Property Value
- CSkillFloat
UseAngleTolerance
[SchemaMember("CBasePlayerVData", "m_flUseAngleTolerance")]
public ref float UseAngleTolerance { get; }
Property Value
- float
UseRange
[SchemaMember("CBasePlayerVData", "m_flUseRange")]
public ref float UseRange { get; }
Property Value
- float
WaterSpeed
[SchemaMember("CBasePlayerVData", "m_nWaterSpeed")]
public ref int WaterSpeed { get; }
Property Value
- int