Table of Contents

Class CBasePlayerVData

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CBasePlayerVData : CEntitySubclassVDataBase
Inheritance
CBasePlayerVData
Inherited Members

Constructors

CBasePlayerVData(nint)

public CBasePlayerVData(nint pointer)

Parameters

pointer nint

Properties

ArmDamageMultiplier

[SchemaMember("CBasePlayerVData", "m_flArmDamageMultiplier")]
public CSkillFloat ArmDamageMultiplier { get; }

Property Value

CSkillFloat

ChestDamageMultiplier

[SchemaMember("CBasePlayerVData", "m_flChestDamageMultiplier")]
public CSkillFloat ChestDamageMultiplier { get; }

Property Value

CSkillFloat

CrouchTime

[SchemaMember("CBasePlayerVData", "m_flCrouchTime")]
public ref float CrouchTime { get; }

Property Value

float

DrowningDamageInitial

[SchemaMember("CBasePlayerVData", "m_nDrowningDamageInitial")]
public ref int DrowningDamageInitial { get; }

Property Value

int

DrowningDamageInterval

[SchemaMember("CBasePlayerVData", "m_flDrowningDamageInterval")]
public ref float DrowningDamageInterval { get; }

Property Value

float

DrowningDamageMax

[SchemaMember("CBasePlayerVData", "m_nDrowningDamageMax")]
public ref int DrowningDamageMax { get; }

Property Value

int

HeadDamageMultiplier

[SchemaMember("CBasePlayerVData", "m_flHeadDamageMultiplier")]
public CSkillFloat HeadDamageMultiplier { get; }

Property Value

CSkillFloat

HoldBreathTime

[SchemaMember("CBasePlayerVData", "m_flHoldBreathTime")]
public ref float HoldBreathTime { get; }

Property Value

float

LegDamageMultiplier

[SchemaMember("CBasePlayerVData", "m_flLegDamageMultiplier")]
public CSkillFloat LegDamageMultiplier { get; }

Property Value

CSkillFloat

StomachDamageMultiplier

[SchemaMember("CBasePlayerVData", "m_flStomachDamageMultiplier")]
public CSkillFloat StomachDamageMultiplier { get; }

Property Value

CSkillFloat

UseAngleTolerance

[SchemaMember("CBasePlayerVData", "m_flUseAngleTolerance")]
public ref float UseAngleTolerance { get; }

Property Value

float

UseRange

[SchemaMember("CBasePlayerVData", "m_flUseRange")]
public ref float UseRange { get; }

Property Value

float

WaterSpeed

[SchemaMember("CBasePlayerVData", "m_nWaterSpeed")]
public ref int WaterSpeed { get; }

Property Value

int