Class CBaseAnimGraphController
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CBaseAnimGraphController : CSkeletonAnimationController
- Inheritance
-
object
CBaseAnimGraphController
- Inherited Members
-
Constructors
CBaseAnimGraphController(nint)
public CBaseAnimGraphController(nint pointer)
Parameters
pointer
nint
Properties
ActiveIKChainMask
[SchemaMember("CBaseAnimGraphController", "m_nActiveIKChainMask")]
public ref uint ActiveIKChainMask { get; }
Property Value
- uint
AnimGraphNetworkedVars
[SchemaMember("CBaseAnimGraphController", "m_animGraphNetworkedVars")]
public CAnimGraphNetworkedVariables AnimGraphNetworkedVars { get; }
Property Value
- CAnimGraphNetworkedVariables
AnimLoopMode
[SchemaMember("CBaseAnimGraphController", "m_nAnimLoopMode")]
public ref AnimLoopMode_t AnimLoopMode { get; }
Property Value
- AnimLoopMode_t
LastUpdateSkipped
[SchemaMember("CBaseAnimGraphController", "m_bLastUpdateSkipped")]
public ref bool LastUpdateSkipped { get; }
Property Value
- bool
[SchemaMember("CBaseAnimGraphController", "m_bNetworkedAnimationInputsChanged")]
public ref bool NetworkedAnimationInputsChanged { get; }
Property Value
- bool
NetworkedSequenceChanged
[SchemaMember("CBaseAnimGraphController", "m_bNetworkedSequenceChanged")]
public ref bool NetworkedSequenceChanged { get; }
Property Value
- bool
NotifyState
[SchemaMember("CBaseAnimGraphController", "m_nNotifyState")]
public ref SequenceFinishNotifyState_t NotifyState { get; }
Property Value
- SequenceFinishNotifyState_t
PlaybackRate
[SchemaMember("CBaseAnimGraphController", "m_flPlaybackRate")]
public ref float PlaybackRate { get; }
Property Value
- float
PrevAnimUpdateTime
[SchemaMember("CBaseAnimGraphController", "m_flPrevAnimUpdateTime")]
public ref float PrevAnimUpdateTime { get; }
Property Value
- float
SeqFixedCycle
[SchemaMember("CBaseAnimGraphController", "m_flSeqFixedCycle")]
public ref float SeqFixedCycle { get; }
Property Value
- float
SeqStartTime
[SchemaMember("CBaseAnimGraphController", "m_flSeqStartTime")]
public ref float SeqStartTime { get; }
Property Value
- float
Sequence
[SchemaMember("CBaseAnimGraphController", "m_hSequence")]
public ref int Sequence { get; }
Property Value
- int
SequenceFinished
[SchemaMember("CBaseAnimGraphController", "m_bSequenceFinished")]
public ref bool SequenceFinished { get; }
Property Value
- bool
SoundSyncTime
[SchemaMember("CBaseAnimGraphController", "m_flSoundSyncTime")]
public ref float SoundSyncTime { get; }
Property Value
- float