Namespace CounterStrikeSharp.API.Modules.Utils
Classes
- Angle
A
Angle
object represents 3D Euler angle, offset from the cardinal Z axis. Each angle contains three rotation values.- Xpitch +down/-up
- Yyaw +left/-right
- Zroll +right/-left
- CHandle<T>
CHandle is a class that represents a 32-bit ID (entindex + serial number) unique to every past and present entity in a game. It is used to refer to entities where pointers and entity indexes are unsafe; mainly across the client/server divide. More info
- RecipientFilter
A generic filter for determining whom to send message/sounds etc. to and providing a bit of additional state information
- Vector
A
Vector
object represents a line with a direction and length. Each vector contains three co-ordinates:- X+forward/-backward
- Y+left/-right
- Z+up/-down